BSF
Explorer
Heh, some good reading here. Too bad I am at work.
I'll mine this one for ideas later though!
My most recent attempts to design a game world are still somewhat haphazard. One thing I started with was trying to figure out why my world is different.
So, I created new gods. Then I took some of the races and replaced/modified them a bit. Then I designed a PrC or two that are specific to my new gods. Then I started thinking about the map. I started that big. I think the initial area I mapped out was roughly 800 x 1000 miles. Enough so that the players could easily see that they couldn't explore all of it and that journeys to some of the far off areas would take a little while. Then I kept bringing in new aspects as I needed them.
As far as the campaign went, I started with a brief concept and ran with it. So long as I am a few steps ahead of the players, I don't get into trouble. I just keep my mind working on story seeds and dangle the bait out there for the players. When they see something they like, I flesh it out.
For my next campaign, I am starting with a very firm concept of where the characters are. I want a firm baseline and it isn't a very glamorous starting point. I want to offer more than just gold, gems, and fancy toys for treasure. I want to offer political favor, influence, land, all sorts of things as treasure.

My most recent attempts to design a game world are still somewhat haphazard. One thing I started with was trying to figure out why my world is different.
So, I created new gods. Then I took some of the races and replaced/modified them a bit. Then I designed a PrC or two that are specific to my new gods. Then I started thinking about the map. I started that big. I think the initial area I mapped out was roughly 800 x 1000 miles. Enough so that the players could easily see that they couldn't explore all of it and that journeys to some of the far off areas would take a little while. Then I kept bringing in new aspects as I needed them.
As far as the campaign went, I started with a brief concept and ran with it. So long as I am a few steps ahead of the players, I don't get into trouble. I just keep my mind working on story seeds and dangle the bait out there for the players. When they see something they like, I flesh it out.
For my next campaign, I am starting with a very firm concept of where the characters are. I want a firm baseline and it isn't a very glamorous starting point. I want to offer more than just gold, gems, and fancy toys for treasure. I want to offer political favor, influence, land, all sorts of things as treasure.