Hussar
Legend
Quick gaming story.
Some time ago, I was playing in a homebrew setting 3.5 D&D game. It was a really fun game, high rp, not a lot of action. The plot was fun, we moved along decently, stuff happened. I had a good time. Then, the campaign ended and we moved on to a Shackled City campaign.
Now, I lurve me the Adventure Paths. I do. But, suddenly, the pace of the first campaign seemed glacially slow. The other players were talking to every barkeep/storekeep/random orphan and doing this and that about the town of Cauldron. I chafed. We knew where we had to go, we had a pretty good idea of what we had to do, but the other players wanted to spend far more time on, in my mind, extraneous details. Several frustrating weeks later, I bowed out of the campaign. I just wasn't fitting in.
This got me to thinking. How do you control or affect the pace of a game? What can you do as a DM or as a player to speed things up or put on the brakes? Should you do it entirely in character? Should you step out and meta-game? What things can we do to keep things going at a pace that the table likes?
Some time ago, I was playing in a homebrew setting 3.5 D&D game. It was a really fun game, high rp, not a lot of action. The plot was fun, we moved along decently, stuff happened. I had a good time. Then, the campaign ended and we moved on to a Shackled City campaign.
Now, I lurve me the Adventure Paths. I do. But, suddenly, the pace of the first campaign seemed glacially slow. The other players were talking to every barkeep/storekeep/random orphan and doing this and that about the town of Cauldron. I chafed. We knew where we had to go, we had a pretty good idea of what we had to do, but the other players wanted to spend far more time on, in my mind, extraneous details. Several frustrating weeks later, I bowed out of the campaign. I just wasn't fitting in.
This got me to thinking. How do you control or affect the pace of a game? What can you do as a DM or as a player to speed things up or put on the brakes? Should you do it entirely in character? Should you step out and meta-game? What things can we do to keep things going at a pace that the table likes?