IcyCool said:
Count yourself lucky then. My response used to be similar, but all I ever got was something similar to what I've read in this thread, "If I have to come up with what I'm going to say, why did I bother to take all these ranks in Diplomacy and Bluff?" In other words, they want to roll dice and use the mechanics, they don't want to roleplay.
I feel for you, man. I can imagine possibly changing my DMing style, if I ever came across this phenomenon. But as it stands, I haven't. RPing comes naturally to my players. The rolls make certain that their enthusiasm doesn't translate into everyone always succeeding, regardless of their characters' skills. They go with what they want to say, then the rolls determine how well or poorly received their delivery is.
Now, let me ask you a slightly different question, if your player were to say to you, "I use my +15 attack bonus to hit him with my longsword." What would you say to that player?
If it isn't, "Describe your combat maneuver to me, and we'll take it from there" then you should keep an eye peeled for hypocrisy.
I fear no hypocrisy here. As Mallus has taken pains to point out, the two resolution mechanics are not identical. While I have and do argue that the
intent and
purpose of both mechanics
are identical, there are differences in how social and combat encounters are resolved.
In the situation you outline, my players would likely say something like, "I step up 10' and throw my axe at her." At which point I'd respond "Roll it," if the player hadn't already done so and given me the AC he hit.
Basically, as billd91 pointed out so well, there are two phases in each scenario. One is describing the "approach" and the other is the roll. In a social situation, the "approach" is done through conversational interaction, the player talking with the NPC. Then I call for the roll. In combat, the "approach" is the selection of movement path (to avoid AoOs, perhaps), what special maneuvers to use, etc. Culminating, again, in the roll.
I should note that I try to encourage RP in combat as well as social situations, though the wargaming aspect of D&D combat means I'm not always successful.
I'm not trying to pick on you Lord Pendragon. It sort of sounds like that, but I'm just frustrated.
No worries, I'm not feeling picked on. This kinds of discussions are great. And if it turns out that I need to defend my position strongly, all the better. If I
can't defend my position, then maybe I need to reconsider that position!
nimisgod said:
Would not a +100 skill modifier be practically magic? I mean, it's super-heroic already... if an epic fighter can take down a wyrm dragon with a four foot long sharpened piece of steel and an epic rogue is able to play "spiderman" without a stitch of climbing equipment, why can't the epic bard convince a merchant to hand him everything he owns.
Well-said. If I had somehow allowed a PC to gain a +100 bonus to any skill, I'd certainly allow him to use it.