RigaMortus2 said:
We play that the story takes precedence over any die rolls, at least in social situations. For example, I don't care if you have a +100 Diplomacy roll, you're not going to persuade that merchant to give the magic sword to you for free. I don't care if you have a +100 Intimidate check, you're not going to "bully" the Paladin into going against his code. I don't care if you have a +100 Bluff check, you're not going to be able to trick the king into giving up his thrown to you.
Of course using magic to accomplish these things is another thing... But the story should trump the die roll in extreme instances such as the ones above... YMMV
I don't see these as story vs die roll issues. Main thing to bear in mind is that the brief descriptions in the DMG can only be taken as guidelines as to the result of successful skill use, but the skill use can (and IMO generally should) be taken into account.
1. Using Diplomacy, best result the Merchant feels Helpful - he may cut you a better deal than normal, but he won't go against his own interests by selling the sword at below what it cost him. He may offer some useful snippet of information also.
2. An Intimidated Paladin is a Paladin who's scared of you. Of course this won't mean he'll violate his Code, unless he's a coward, in which case why is he a Paladin? IMC 2 sessions ago the PC warlord was haranguing the governor of a conquered city. The poor man was horribly Intimidated and shaking like a leaf, but rather than co-operate he humbly asked if his death could be quick*...
3. I can actually imagine circumstances in which the +100 Bluff guy tricked the king into giving up his throne - "temporarily" maybe. But the Bluff guy would still have to come up with a plan & a spiel, and get to the king, and present that spiel. Success would almost certainly require use of lots of other skills, like Kno (Nobility & Royalty) and Gather Information. Think of it more like a combat, with lots of skills/abilities working together to achieve the desired result. A +100 to-hit means little if you have AC 10 and 1 hit point.
*I made some die rolls to determine the governor's personality, his sense of duty to his Queen vs his terror of the Warlord, etc.