Shemeska
Adventurer
My last campaign I started out with a core metaplot before the game began, and a number of ways to involve the PCs given how they started off the campaign. From that point, it was just figuring out ways to have the PCs touch upon that metaplot by tangents when possible, build up their interest in it so that they'd involve themselves without the need to push them in any way towards it, etc.
There was very little railroading outside of the first plot arc, in which they were all being blackmailed. The primary antagonists now, the PCs and players alike just simply loathed them, and that was all I needed to keep them hooked into that metaplot.
Now, my new campaign since the previous one ended after 2-3 years, is much less direct. I've got several loosely related metaplots, but it's not certain which of them the PCs will actually get involved with. They've got a lot more choice this time around in choosing from among a much more diverse range of options, and those choices, more than a preset metaplot, till end up driving where I ultimately go with the campaign. Not that one is better than the other, but I'm just taking a different route than "Everywhere you go, there's a 'loth" which was the last campaign more or less. *chuckle*
There was very little railroading outside of the first plot arc, in which they were all being blackmailed. The primary antagonists now, the PCs and players alike just simply loathed them, and that was all I needed to keep them hooked into that metaplot.
Now, my new campaign since the previous one ended after 2-3 years, is much less direct. I've got several loosely related metaplots, but it's not certain which of them the PCs will actually get involved with. They've got a lot more choice this time around in choosing from among a much more diverse range of options, and those choices, more than a preset metaplot, till end up driving where I ultimately go with the campaign. Not that one is better than the other, but I'm just taking a different route than "Everywhere you go, there's a 'loth" which was the last campaign more or less. *chuckle*