HolyGrenadeFrenzy
Explorer
Nicely put.Kunimatyu said:I know what you mean, jdrakeh. I also demand rigidly defined areas of doubt and uncertainty! Or less defined areas. Whatever.
I think you're going to have a hard time in particular with FR, as fans of that setting are usually fans -because- of the canon, not because it's the most inventive fantasy world ever written.
I will say that Eberron is specifically designed to cater to the style you seem to favor. The main campaign setting is very explicit that there are some mysteries that simply up to the DM, and there are no "canon" novels -- each set of Eberron novels is its own universe and has no bearing on the setting as a whole. In addition, powerful NPCs are kept to a minimum, and those that exist are deliberately shackled to keep the PCs as heroes. For example, the most powerful cleric, for example, is only 20th level while she's near her cathedral, and drops to about 3rd level outside of it. There are plenty of high-level villains for PCs to tangle with/accidentally release/ally with to defeat greater foes, but on the whole, it really sounds like Eberron's philosophy matches yours very well.
Some FR gamers are abit more rigid than Eberron. Swithing up games with different DMs and players in a community helps things move smoothly for some. Believe me, staying in just one game isn't something I am capable of at this point, myself. Even if things were simpler I would remain thirsty for the game and my creativity gets stiffled when that happens.
@JD> Sounds like you are doing pretty well with your own perspective and the advice here. Is there something, specifically, that you think could be done to assist in moving things more smoothly in your situation?
I have stayed pretty abstract and useful to anyone with such troubles yet if your needs are very specific the forum might have some kindly sage advice.
If hurting your creative spirit is allowed your troubles can get worse unless you address it for everyones sake. If you are experiencing emotional reprecussions from dealing with such a behavior, then it isn't the role playing game, it is the relationship with the player(s) and might include a need for some one on one out of gaming conversation in a neutral place like a coffee shop. Don't forget to be a friend to your friend.
You are human and so is your Canon Nazi. Does he/she know you think of them as your Canon Nazi? Probrably not, or if they do the power complex goes far beyond the game. Don't be limited to "Just Gaming Time" with your players, particularly the difficult ones. Sometimes the "real" issue may not have anything to do with the games at all.
If it is an online campaign things are much simpler with enforcing OCC and ICC demands as applicable and saying "We are done discussing this" if necissary.
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