Tilla the Hun (work)
First Post
Non-detection, forbiddance, thin sheets of lead, anti-scry and anti-teleport devices of any kind (spell, researched spell, special materials, etc.) are also good ideas.
However, consider the strategic implications of 'contingency' and 'chain contingency'... I know chain is gone in 3rd, but it can easily be researched.
With just contingency, you can guarantee a teleport to safety and enough time to prepare proper defenses. With chain contingency, you could even strike back with really nasty spells going off after you've teleported out.
Time Stop was typically my villains favorite spell to contingency
Especially in conjunction with a nearby teleportation occurring.
However, consider the strategic implications of 'contingency' and 'chain contingency'... I know chain is gone in 3rd, but it can easily be researched.
With just contingency, you can guarantee a teleport to safety and enough time to prepare proper defenses. With chain contingency, you could even strike back with really nasty spells going off after you've teleported out.
Time Stop was typically my villains favorite spell to contingency
