azmodean said:I find my discriptions hampererd by the nature of DnD HPs. That's part of the reason I'm trying to shift my group to a wound-based system (make a saving throw each time you take damage, on a failed save you take a wound, the severity of which depends on the amount by which you missed the save. If you fail the save by a LOT you drop. Wounds impose penalties to subsequent saves, and to other things if I can talk the group into it. Unfortunately the system in UA is just too streamlined, for instance you are disabled 1 out of every 20 times you take damage, no matter how tough you are.)
*AHEM* sorry.
The alternate Massive Damage Rules from UA work just fine. I found that the wound point system was a bit deadly for D&D. The Massive Damage Rules allow you to use the HP system, with the occasional chance that a hit could be deadly. If the hit is a Massive Damage one, then it is a perfect opportunity to describe the gory details, whether or not the creature dies from the blow.