Boregar
First Post
So, I ran my first session of Runequest last night, and much fun was had by all. However, there was one thing that came up that I wasn't happy with, and that was the issue of fumbling.
I don't have any issues with the idea of fumbling, or the fumble result chart itself, but where I was falling down was in describing the outcomes without things descending into farce. Three NPC's, for example, had a piece of their armour break at different times, and all thread roled 'head' for the location. By the third time, instead of a fairly serious, gritty description of the combat, we were ending up with comments about how they must have been sold a dodgy lot of second hand headgear.
So I was wondering, how do other people deal with things like this? How do you keep the descriptions serious and believable, yet retain the random nature of fumble checks?
edit - Note to self - when you decide to change the title of your thread, make sure you proof-read it properly! D'oh!
I don't have any issues with the idea of fumbling, or the fumble result chart itself, but where I was falling down was in describing the outcomes without things descending into farce. Three NPC's, for example, had a piece of their armour break at different times, and all thread roled 'head' for the location. By the third time, instead of a fairly serious, gritty description of the combat, we were ending up with comments about how they must have been sold a dodgy lot of second hand headgear.
So I was wondering, how do other people deal with things like this? How do you keep the descriptions serious and believable, yet retain the random nature of fumble checks?
edit - Note to self - when you decide to change the title of your thread, make sure you proof-read it properly! D'oh!
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