Majoru Oakheart
Adventurer
Yes, I agree with you. I'm not of the opinion that ALL railroading is bad. Sometimes to actually have a plot in your game, you need to change things.Pinotage said:OK, I think I understand this now. Thanks all for replying. I'm still concerned that railroading is in certain cases unavoidable, such as when you're playing one-shot adventures over a PbP medium. As such, many attempts at alternatives to a solution may result in players spending months posting through it while as DM you know it was a bad idea or wouldn't result in anything different and as such you're almost forced to railroad it to save time rather than let players slog through 3 months of posts to get the same conclusion. It's certainly given me food for thought in the PbP, one-shot adventure, scenario. Thanks all!
So, if your general plot is "Ok, the players are looking for the kidnapper, so they will wander around looking for clues and eventually they will stumble upon the bloody dress in the tailor's shop." and the players suddenly pick up on something you had NO idea they'd even think was a clue, you are fully justified in having an NPC run up and say "I found something in the tailor shop". Railroading? Perhaps. A more interesting story? Likely instead of the players chasing red herrings for a bunch of game time.
The big thing is that you have to do it in such a way that the players don't think they are being railroaded. If they believe they made all the choices themselves, then they won't care. So, if you need to run an encounter and the players leave town, and you have the enemies in the next town they come into instead, they have no way of knowing they were supposed to be in the first town and won't care. Unless you tell them, of course, then they may be annoyed.