Stores and Magic Shops in my campaign
I'm running 3.5
Mundane goods: In a sufficiently sized community without shortages, you can get anything within the gold piece limit, in limited quantities. The only time the PC's have had any issues are:
1) When they wanted to buy a herd of cattle in a large trading town. They had to wait overnight as the broker filled their order from local farmers and traders. And of course, they paid more than a peasant would.
2) When they wanted to buy 8 light warhorses in a small town in a country at war (where most warhorses had been requisitioned by the military already). There was a teamster/horsedealer in the town, but he had no reason to have warhorses. I had the teamster ask them to wait an hour; they ended up getting all of 6 of his light horses and 2 light warhorses provided as a loan by the local nobleman (who came to talk to the PC's and agreed to help out).
3) When they still wanted to get 6 light warhorses in a major town later, they talked to the military and got what they needed from them -- horsedealers again had nothing of that nature.
For Magic Shops, I have two in my campaign:
1) Major magic shop in a major town that's the country's capital and major trading crossroads.
-- The feel is similar to a small town FLGS.
-- The owner is a retired mid level sorcerer.
-- Stocked by random treasure rolls, with a specific inventory, including "substantial" gear.
-- Also BUYS from PC's, generally* for 80% of face value, or will sell on consignment (PC's eventually get 90%). Payouts are limited by their capital to about 2500 gp at a time -- otherwise, you get store credit.
-- Does Identify item as a commonly purchased service.
-- Generally * sells at 100% of DMG value.
-- They always have at least ~12 potions, usually ~10 scrolls, and usually 0-2 of each other type of item, with most items being Minor in power. Also carries material components and a very rare, not from around here non-magical goods (sold to it by a cross-over campaign PC with Stargate d20 equipment).
-- The inventory changes most often only when one of the two PC parties sells something to them, or buys something. Potions and scrolls are quickly replaced, more slow moving goods get a random determination on something similar coming into stock. I also randomly add and delete from stock occasionally.
-- The inventory is NOT level appropriate to the party doing the shopping. It is what it is. The most expensive item is a Ring of Wizardy, the most ubiquitous are CLW potions, which are always in stock.
-- This magic store has a city-wide official monopoly, given to the Mage's Guild by the national ruler. The country's official "creepy guy who runs adventuring parties" is in close contact with the magic store owner, getting intel on parties. The place is protected by the Mage's Guild (who are investors) and off limits for the Thieves' Guild. Woe betide anyone who tries to rob the place, as friendly adventurers, the national government, the Mage's Guild, and the Thieves' Guild would all seek to enforce the "don't rob the magic shop" norm. The PC's don't know all this, but the players have discussed it probably has some kind of "protection".
* These are the rates for people who the magic shop owner knows and likes (including both parties of PC's). An outsider or first time customer would get worse rates. Also, buy prices for "Fast Moving Consumer Goods" -- Cure potions and Fireball scrolls in particular -- might be as high as 90%, if his inventory is low.
2) Small shop in a small town on the trade road.
-- Only sells (for 100% of DMG price) or Identifies items.
-- Only deals in potions and scrolls, with about 5 of each in stock at any given time. I roll randomly on the Minor table when PC's ask. Almost always 1st or 2nd level spells.
-- Can order potions or scrolls that aren't in stock (from the Magic Shop in the capital). This takes about 1 week.
-- Again, it's not level appropriate for the party, necessarily, but it's a small town near a 1st level and a 2nd-3rd level dungeon.
I'm running 3.5
Mundane goods: In a sufficiently sized community without shortages, you can get anything within the gold piece limit, in limited quantities. The only time the PC's have had any issues are:
1) When they wanted to buy a herd of cattle in a large trading town. They had to wait overnight as the broker filled their order from local farmers and traders. And of course, they paid more than a peasant would.
2) When they wanted to buy 8 light warhorses in a small town in a country at war (where most warhorses had been requisitioned by the military already). There was a teamster/horsedealer in the town, but he had no reason to have warhorses. I had the teamster ask them to wait an hour; they ended up getting all of 6 of his light horses and 2 light warhorses provided as a loan by the local nobleman (who came to talk to the PC's and agreed to help out).
3) When they still wanted to get 6 light warhorses in a major town later, they talked to the military and got what they needed from them -- horsedealers again had nothing of that nature.
For Magic Shops, I have two in my campaign:
1) Major magic shop in a major town that's the country's capital and major trading crossroads.
-- The feel is similar to a small town FLGS.
-- The owner is a retired mid level sorcerer.
-- Stocked by random treasure rolls, with a specific inventory, including "substantial" gear.
-- Also BUYS from PC's, generally* for 80% of face value, or will sell on consignment (PC's eventually get 90%). Payouts are limited by their capital to about 2500 gp at a time -- otherwise, you get store credit.
-- Does Identify item as a commonly purchased service.
-- Generally * sells at 100% of DMG value.
-- They always have at least ~12 potions, usually ~10 scrolls, and usually 0-2 of each other type of item, with most items being Minor in power. Also carries material components and a very rare, not from around here non-magical goods (sold to it by a cross-over campaign PC with Stargate d20 equipment).
-- The inventory changes most often only when one of the two PC parties sells something to them, or buys something. Potions and scrolls are quickly replaced, more slow moving goods get a random determination on something similar coming into stock. I also randomly add and delete from stock occasionally.
-- The inventory is NOT level appropriate to the party doing the shopping. It is what it is. The most expensive item is a Ring of Wizardy, the most ubiquitous are CLW potions, which are always in stock.
-- This magic store has a city-wide official monopoly, given to the Mage's Guild by the national ruler. The country's official "creepy guy who runs adventuring parties" is in close contact with the magic store owner, getting intel on parties. The place is protected by the Mage's Guild (who are investors) and off limits for the Thieves' Guild. Woe betide anyone who tries to rob the place, as friendly adventurers, the national government, the Mage's Guild, and the Thieves' Guild would all seek to enforce the "don't rob the magic shop" norm. The PC's don't know all this, but the players have discussed it probably has some kind of "protection".
* These are the rates for people who the magic shop owner knows and likes (including both parties of PC's). An outsider or first time customer would get worse rates. Also, buy prices for "Fast Moving Consumer Goods" -- Cure potions and Fireball scrolls in particular -- might be as high as 90%, if his inventory is low.
2) Small shop in a small town on the trade road.
-- Only sells (for 100% of DMG price) or Identifies items.
-- Only deals in potions and scrolls, with about 5 of each in stock at any given time. I roll randomly on the Minor table when PC's ask. Almost always 1st or 2nd level spells.
-- Can order potions or scrolls that aren't in stock (from the Magic Shop in the capital). This takes about 1 week.
-- Again, it's not level appropriate for the party, necessarily, but it's a small town near a 1st level and a 2nd-3rd level dungeon.
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