Aluvial said:
I'm trying to develop a special prestige class the focuses on a particular type of magic; say wall magic.
I'm really stuck with the design. I've not found another arcane prestige class that does this in my books, and am wondering how you go about the design.
I imagine that hit die is easy, so is BAB and Saves. Just follow other arcane prestige classes.
My problem lies in the special abilitites, when to give them, and how many spell levels to give.
How do you determine these things so that it isn't overpowered?
Also, how do you develop prerequisites for a prestige class?
Thanks for the help!
Aluvial
1) Before you start, consider if what you are looking forward is a
progression of abilities or a
set of abilities. If there is no progression, a Prestige Class isn't the best solution: feats can work better and are far more simple. If you think there's going to a progression, it can still be made into feats, but a PrCl develops something by the level (while you get a feat every 3 levels) which makes the progression smoother.
Also keep in mind that feats can have prerequisites to give you control over when those abilities can be taken.
2) Since your concept is pretty easy (specialization which doesn't imply very big changes), you're going to give same HD, BAB, ST, skill points, class skills, proficiencies as the core arcane classes.
3) Think of what the Wizard and the Sorcerer are losing from their core class levels: the familiar progression and the bonus feats (Wiz only). That may seem a small loss, but I would seriously think twice before slowing down the spell progression. Lose more than 1-2 levels, and there's not very many arcane casters who'd take all the levels of that PrCl. Therefore, I'd suggest to keep the extra features low-powered.
4) Go as far as you need with levels. Don't bother to reach level 10 if you're out of ideas. If the player later wants more, you can write more levels in the PrCl.
5) Prerequisites are fun, but sometimes not so fun. Try to give them some sense! If the PrCl is easy to get into (sounds to me that everyone may want to specialise in Wall spells...), just put ONE easy requisite to fix a minimum level (such as Spellcraft 8 ranks) and obviously require the character to know some Walls beforehand (such as must know at least 3 walls spells). I know the latter sounds extremely generic, but if you're going to use this PrCl in your game, don't bother with formalities!!! Check with your players's spells known, and tell them which spells count as "Walls".
Also, completely avoid wasted requisites (such as unuseful feats or skills) to make the player pay for further benefits.