How do you "Disable Device" ?

RObiN-HoOD

Explorer
There is a trap that the rogue have found out about it. He uses the Disable Device and he passes the DC. Does he just disable the trap like that or does he requires some tools for doing so?

For example, perhaps sealing wax to seal a hole, or a crowbar to screw a mechanical trap?

Is it by the rule to require that kind of tools?
 
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From PHB. Equipment
Thieves' tools 30 gp 1 lb.
Thieves' tools, masterwork 100 gp 2 lb.

Thieves' Tools: These are the tools needed to use the Disable Device and Open Lock skills. The kit includes one or more skeleton keys, long metal picks and pries, a long-nosed clamp, a small hand saw, and a small wedge and hammer. Without these tools, a character will have to improvise tools, and suffer a -2 circumstance penalty on Disable Device and Open Locks checks.

Thieves' Tools, Masterwork: This kit contains extra tools and tools of better make, granting a +2 circumstance bonus on Disable Device and Open Lock checks.
 

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