Novice players think that the way to deal with evil wizards is to close in and take swings at them with melee weapons, and pray for the wiz to blow a Concentration check when he casts defensively. Now, the players in my group have learned the way to do it right. They've got their act pretty down pat when it comes to big bad mages: one guy hangs back with a ranged attack (preferably touch-based like a spell or a vial of acid) and gets ready to disrupt the wiz's spellcasting, while others charge forward to grapple him. A grappled wizard is a dead wizard, and wizards aren't great at avoiding touch attacks or winning grapple checks.
Of course, the obvious thing to do is have some bodyguards to run interference, but they often just don't do the job they're supposed to do. With the sheer number of players I have, at least a few people beat the bodyguards' initiative, and they just run right past. Even if the bodyguards go first and/or have combat reflexes, a bodyguard generally only intercepts one character (one player basically just maneuvers so that the bodyguards have to leave an opening to intercept them).
I use flight at times to eliminate the grappling problem, but that doesn't eliminate the ranged disruption problem, especially if it's a touch attack that's targeting them.
I'm not really complaining that there's nothing that the mage can do, but rather I'm just looking to hear other folks' notes on the subject. I don't want to keep repeating the same counter-tactics if there are fresh ones out there.
Of course, the obvious thing to do is have some bodyguards to run interference, but they often just don't do the job they're supposed to do. With the sheer number of players I have, at least a few people beat the bodyguards' initiative, and they just run right past. Even if the bodyguards go first and/or have combat reflexes, a bodyguard generally only intercepts one character (one player basically just maneuvers so that the bodyguards have to leave an opening to intercept them).
I use flight at times to eliminate the grappling problem, but that doesn't eliminate the ranged disruption problem, especially if it's a touch attack that's targeting them.
I'm not really complaining that there's nothing that the mage can do, but rather I'm just looking to hear other folks' notes on the subject. I don't want to keep repeating the same counter-tactics if there are fresh ones out there.