Why? I mean why is there vitriol towards bastions at all not why are you curious.I've heard a lot of vitriol toward Bastions online so I'm curious...
It's not something I have a keen interest in. I play D&D to adventure not to run Sim Castle or something. But since this is my first campaign with the new rules, I plan on giving them a try. The campaign is set in the free city of Greyhawk, and I'm hoping for the characters to build ties to NPCs and organizations within the city, so I'm assuming that's where the bastions will be located or at least close by. I imagine we'll get out of bastions whatever the players put into it.Unless players seem really into them and want them, I am 100% ignoring that chapter of the DMG and pretending it doesn't exist, is how I'm handling them.
From what I've seen in videos on YouTube, this rule seems to be based a lot on Forbidden Lands and video games in general. What difference would you say it would have in practical game terms from 1e domain management? In any case, it seems to me that WOTC has been looking back to the past a lot (Greyhawk, etc.) and this thing about domains or strongholds is very characteristic of the early years of the game.
How would you do Bastions?
Should they be portable and how? (I don't know about you, but I'd save up good money for my own Baba Yaga's dancing hut).![]()