Gotcha....it sounds like you have a rough idea for a game that will last a few sessions. Can you break the story up into session sized parts that have a clear goal? As @Fenris-77 says, narrative goals are also part of the game. I don't want to seem like I would exclude that side of things. It just sounded like your players were more traditionally minded in their approach to D&D
I don’t have players yet.
To sum up, I don’t want to play D&D, but I have exhausted all options to find players of other systems. My options are play D&D or don’t play. Therefore I am trying to force D&D into a form that I want to play: short 1-5 session campaigns where PCs are weak NPCs with no combat ability, who are trying to survive horrifying situations by avoiding and escaping threats.
This is not the experience most D&D players want or expect therefore I will specify before they show up the type of game they are getting onto.
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