LostSoul
Adventurer
Lost Soul, your rope enchantment is a fine example.
Thanks!
First of all, it's just the sort of situation in which what's really going on is easily obscured (as opposed, say, to "How many 4E players does it take to change a light bulb?"). All the referents are to things you're pulling out of your hat. There's no basis for players to consider different approaches.
Right. I'm the DM, I create the world.
The basis for players to consider different approaches is what they know about the world. Their decision to sacrifice animals to it is one element of this.
The only apparent choice is whether to keep rolling dice. Your descriptions of the consequences naturally and post hoc either do or do not entail more rolls, in accordance with your abstract mathematical "game". You decide what "success" and "failure" mean.
Of course I do. I'm the DM, it's my job to determine what success and failure mean. Success and failure roll naturally out of what the PC was trying to do.
As far as whether or not to roll more dice...
For what it is, it's not too bad. Again, there's no choice of strategy involved and no remotely objective reason it should not involve a certain number of steps -- or even the uncertain number dictated by the skill challenge abstraction. There is in the case no standard at all but your whim and whimsy.
Since the skill challenge requires a set number of successes, isn't that the same as saying that it involves a certain number of steps to create?
Let's say they want to create a different magic item using the same sort of skill challenge. Will they make the choice to sacrifice animals to it? Use Infernal powers to make it obey? Or will they take a path that lowers their chance of success but probably won't have them end up with a rope that lives to choke the life out of things?
Is there no strategy there?