How do You feel about Sorcerers and Metamagic Feats?

sinmissing said:
As a sorceror, with limited spells known, the most important meta-magic feats for me are always "Extend Spell" and "Energy Substitution".

Im not bothered at all by the full round action for spell casting, when using meta magic feats. . . .

That's the reason why I don't like sorcerers with splatbooks. :D
E-sub simply sucks stylewise.
 

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I think the way a Sorcerer uses metamagic feats is actually better than a wizard. I currently play a level 15 Sorcerer, and I can't begin to tell you how useful it has been to be able to use Silent Spell and Still Spell on the fly.

A Sorcerer is the master of metamagic IMO even though they gain no extra feats (although we do give bonus feats in our game).

Sorcerer's use of metamagic is vastly superior to a wizard's. That is my experience.
 

Use of Metamagic feats is one of the best features of Sorcerers. Obviously, spontaneous casting exploits MM far better than preparation. Increased casting time is a trivial penalty which most of the time is negligible (of course, sometimes is not...).

Compared to the Wizard's use of MM, the Sorcerer makes great use of the MM feats which are situation-critical (Still Spell, Silent Spell, Energy Substitution), while Wizards tend to use much more strictly enhancing feats (Extend Spell, Empower Spell, Widen Spell) which you know they are almost always going to be worth, and use the situation-critical mostly on scrolls.

I think there was a sage advice long ago, if it wasn't withdrawn later, that suggested the DMs to feel free to let Sorcerers use Quickened Spell. I think it was a good idea, since the +4 level increase is such an expensive cost already that justifies the benefit. A Sorcerer who uses QS to cast 2 spells/round is going to deplete her higher spell slots very quickly (remember that Sorcs are always 1 spell level behind the Wizzies, although they have more slots to use), which could be a good choice sometimes but not always.
 


I'm curious to see how emtamagic in general which is more imprtatn for the sor than the wizard anyway hangs in 3.5.

With reduced durations, fixed effects, enlarge spell not effecting cones and lines areas, quicken the only way for two spells, no stacking of the same feat metamaic may actually be weaker then it was in 3e and it wasn't overpowered then.

Sorcerers may be the masters of metamagic it will be interesting to see if that means they are the masters of things that suck.
 

Plane Sailing said:


Not to mention sucking logic-wise too.

"So my cold-substituted wall of fire ignites all their clothes?"

It also sucks balance-wise. While there may be a good argument that there are relatively balanced lists of cold and fire subtype creatures, just how many creatures are there that are less vulnerable to sonic energy? Very damn few.
As far as I'm concerned, this feat, as written in T&B at least, is severely broken.
 

billd91 said:


It also sucks balance-wise. While there may be a good argument that there are relatively balanced lists of cold and fire subtype creatures, just how many creatures are there that are less vulnerable to sonic energy? Very damn few.
As far as I'm concerned, this feat, as written in T&B at least, is severely broken.

Its only broken when compared to the other substitution options. But those are incredibly sub par feats like most metamagic feats so at best substitute sonic is ballanced.
 

billd91 said:

just how many creatures are there that are less vulnerable to sonic energy? Very damn few.

The only one I could find in the core rules was Slaadi.

Hah! My sonic-substituted otilukes freezing, uh, sonic sphere, froze the lake solid! With sonics!!! :rolleyes:
 


Plane Sailing said:


The only one I could find in the core rules was Slaadi.

Hah! My sonic-substituted otilukes freezing, uh, sonic sphere, froze the lake solid! With sonics!!! :rolleyes:

Actually sound transfers heat energy, refridgerator/freezers have been made with sonic heat pumps.

Same thing with a cold subsituted firewall... the wall sucks the heat out of nearby objects, causing 'freezer burn'.


RX
 

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