doctorbadwolf
Heretic of The Seventh Circle
No sign of any change from the UA, so the basic thing is a talisman that gives you +1d4 on untrained ability checks. Cool! You can Counterspell more effectively, and it's a differently themed Jack of All Trades, that you can grant to someone else if you want.
ANyone have a problem with it? Anyone stoked for it? Anyone have cool ideas for more Pact Boons?
I have a whole setup I worked out where you get a bandolier of 7 bells, a la the Abhorsen series by Garth Nix, which boosts certain types of spellcasting if you are holding a bell in one hand, which each bell having a slightly different effect, and then invocations that make your use of the bells more powerful. Could be simplified to a single bell, of course, and could be generalized to any instrument, but bells work well because they are one-handed.
I also like the idea of a Cloak, which is a protective item that lets you absorb magic used against you. With Invocations, you could get spell slots back X/day by rolling a check when you take damage from a spell, or save against a spell, or something.
Another fun Boon might be a staff or rod or orb (pact of the impliment?) that enhances a type of magic. Maybe a staff boon enhances your range with spells, while a rod adds damage to evocations, and an orb makes spells last longer, etc.
Anyway, thoughts?
ANyone have a problem with it? Anyone stoked for it? Anyone have cool ideas for more Pact Boons?
I have a whole setup I worked out where you get a bandolier of 7 bells, a la the Abhorsen series by Garth Nix, which boosts certain types of spellcasting if you are holding a bell in one hand, which each bell having a slightly different effect, and then invocations that make your use of the bells more powerful. Could be simplified to a single bell, of course, and could be generalized to any instrument, but bells work well because they are one-handed.
I also like the idea of a Cloak, which is a protective item that lets you absorb magic used against you. With Invocations, you could get spell slots back X/day by rolling a check when you take damage from a spell, or save against a spell, or something.
Another fun Boon might be a staff or rod or orb (pact of the impliment?) that enhances a type of magic. Maybe a staff boon enhances your range with spells, while a rod adds damage to evocations, and an orb makes spells last longer, etc.
Anyway, thoughts?