robus
Lowcountry Low Roller
I wrote a guide on adjudicating actions a while back.
Thanks reminding us of this iserith, a most enjoyable and informative series of posts.

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I wrote a guide on adjudicating actions a while back.
2) Consider the player's action declaration and determine if the outcome is uncertain. If not, just say yes and proceed back to 1. If no, proceed to 3.
How do you determine if the outcome is uncertain?
3) Decide which ability score applies for the task at hand and establish a (target number) difficulty class. The more difficult the task the higher its DC.
How do you determine if the difficulty of the task?
5) Decide if (circumstantial - not PC build-driven) Advantage or Disadvantage applies.
How do you determine if Advantage or Disadvantage applies?
6) Describe how the post-resolution situation changes.
If the result is a failure, how do you determine how the post-resolution situation changes?
What about Genre Causal Logic? Ie the PCs live in a world where dramatic and interesting things are more likely to happen than the real world, but they're not assumed to be protagonists.