eris404
Explorer
Hey all,
I'm full of questions this week.
I'm curious about something. How do you handle player knowledge of history in the campaign world? For example, in our group one DM has a homebrew world and he has been giving us handouts about historical events (wars, etc.). In another game, the DM is using the Forgotten Realms setting pretty much to the letter. Now, some of the players have read the handouts/FR books, but not all, and sometimes this knowledge comes up in game discussion between characters.
In our group, the people who have read the background information tend to make knowledgeable characters (for example, I read the FRCS and I'm playing a bard/cleric of Oghma, someone who would probably know a lot about the Realms anyway). This sort of knowledge hasn't been a problem in our games, because I can't think of situation where a character was acting on information that he couldn't possibly know. But I was curious how this kind of situation was handled in other games.
Do you count setting background information/history to be player knowledge that is off limits, even if the DM provided it as a handout? Do you require a character to make a knowledge/intelligence roll even if the player knows a certain campaign detail from his reading? Do you penalize players who don't read handouts or reward those that do?
I'm full of questions this week.

I'm curious about something. How do you handle player knowledge of history in the campaign world? For example, in our group one DM has a homebrew world and he has been giving us handouts about historical events (wars, etc.). In another game, the DM is using the Forgotten Realms setting pretty much to the letter. Now, some of the players have read the handouts/FR books, but not all, and sometimes this knowledge comes up in game discussion between characters.
In our group, the people who have read the background information tend to make knowledgeable characters (for example, I read the FRCS and I'm playing a bard/cleric of Oghma, someone who would probably know a lot about the Realms anyway). This sort of knowledge hasn't been a problem in our games, because I can't think of situation where a character was acting on information that he couldn't possibly know. But I was curious how this kind of situation was handled in other games.
Do you count setting background information/history to be player knowledge that is off limits, even if the DM provided it as a handout? Do you require a character to make a knowledge/intelligence roll even if the player knows a certain campaign detail from his reading? Do you penalize players who don't read handouts or reward those that do?
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