Treebore said:A character becomes a players character by starting as a creation of the player. It is hard to get into a character without the birthing process of creating it.
I highlighted the most important part.Lhorgrim said:I have lurked and sometimes posted on these boards for quite some time, mainly because I have been without a 3.X game group. The two other players in my group are die hard 2E fans. I have wanted to move into 3E, and now 3.5E since 2000.
Now I have the chance to bring this group into the new game, because I went out and found some players that are willing to try D&D (no small task in such a small town). They used to play 2E in high school, around 8 yrs ago, and seem interested in playing 3.5. One of the guys bought the core books the day after we talked about playing.
Here begins my question/quandry. The guy from my group that acts as DM most of the time has volunteered to DM 3.5. He ordered the core rules, and has some familiarity with 3.0 even though I couldn't get him to run a full campaign of it. The situation is that he wants to create all of the player characters and have everyone pick from the pool that he has made. I don't mean just class, race, and stats, but personality and equipment and everything.
I have played that way in 2E, but only after years of playing my own characters, and usually just as a one off adventure. I really want to create my own character, and I think the new guys would benefit from making their own choices as they learn the new rules. I don't want to get in an argument with the DM, because I don't think it'll take much to send him back to 2E. I can't find enough players in my area to start a new group, so I'm hoping to drop some hints that making our own PC's is the best way to go.
So Enworlders, give me some feedback on how you handle character creation. Not how they're rolled(that's been covered on these boards many times), but whether the player or the DM creates them. Or, just help me come up with some good justifications on why players should be able to create their own when they're first learning the game.
Thanks for sharing your experience.
Ibram said:I usualy use a 75 point buy
I assume he's referring to just dividing 75 pts among the stats, rather than the actual point-buy method.pogre said:[off topic]Holy Cow! Now that's a high powered campaign start! That's four 18s, a 13, and a 14. Do your players insist on high stats to start?[/off topic]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.