What is your own approach to representing commoner NPCs in your game?
I don't recall ever having to worry about their skill proficiencies, but if it came up I'd add +2 or +4 on rolls for stuff they should be good at.
My Wilderlands 5e game follows the 'badass planet' meme traditional for Wilderlands, so pretty well everyone gets at least 2 hit dice, and shepherdesses can nail wandering monsters with their slingshots quite easily.
A slightly experienced Commoner NPC IMC:
Aya of Selatine, Ghinoran Shepherdess of Selatine
Medium humanoid
Armor Class 12
Hit Points 13 (3d8) healing die: 1 (d8)
Speed 30 ft.
STR 8 (-1) DEX 14 (+2) CON 10 (+0) INT 10 (+0) WIS 11 (+0) CHA 13 (+1)
Proficiency +2
Good saves DEX, CON
Senses passive Perception 12
Actions
Sling. Missile Weapon Attack 30'/120': +4 to hit, one target.
Hit: 1d4+2 bludgeoning damage.
Unarmed: 0 damage
Apart from Perception (got to keep an eye out for the hyenas) I never statted any Proficiencies, presumably she'd get +4 on 'locate sheep'.
