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How do you handle gems as a GM?

The party finds an onyx (worth 50 gp) and 2 opals (worth 75 gp each). What do you say?

  • You find 200 gp.

    Votes: 0 0.0%

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When they find them, "3 gem stones". If they spend time identifying/appraising then assuming success, the full description. Probably should be a GM roll since failure could lead to some interesting side plots. Sadly, most parties can't wait to turn gems/jewelry into cash so generally not worth spending much time on it. Unless of course, the stones are useful as magic components.
 

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I'd describe the gems (color, size) and OOC allow PCs skilled in Appraisal or something close (being a Dwarf) to make a roll to determine the gems' approximate (what it's worth and what they can actually sell it for are often different) value.
I basically do this.

Except I rarely impose a difference between the worth and what the PCs can sell it for. Functionally those are synonyms. For ease of play they can almost always get the worth. The exceptions would be if they're in some sort of notably disadvantageous situation- on the lam and needing to liquidate through a shady fence, or stuck in a small town where no buyer has enough cash to pay full value.
 
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I'm still learning this DM thing, but unless anyone tries to appraise, I just tell them what sort of gem it is. I assume the values given are always the prices they'd get from a fair dealer (indicating the gems are worth more, but unless they want to set themselves up as their own jewelers/trading company, they won't get it) and then I can avoid having to do advanced haggling mid game.
 

For me it depends upon the circumstances and to some extent the audience of players. So I voted for "other." For some settings and rulesets, unless the PCs are very green, such identification doesn't present much of a challenge. So I'd roll with the 2nd choice. In other settings however, the knowledge and skill to identify gems can be a rare talent. In that case I'd begin at option 3, giving the least details and allowing players to RP through the process of IDing them.

My players are going to have some influence too, in that some players just aren't that keen on the RP of IDing and evaluating of items like gems. For such players I might just do a handwaving of it, by giving the most details. I certainly have a few cicrle of players that really like to do a full geek on such RP. And of course there's those rare gems, who's IDing IMO shouldn't be handwaved. If only because doing so can eliminate the potential for good narrative, RPing and maybe even plot hooks.
 
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I just tell them the GP value. You find three gems, one worth 50gp and the other two worth 75 each. It is assumes that when the PCs get into a town they will have them appraised or that the casters who are always looking for a 50gp or 500gp gem would know something about it, similar to how a fighter should know something about a sword being better made than a normal one. It keeps tracking on my end down and the players do not care unless one is worth 500gp diamond they can use for raise dead.
 

Treasure is really only a big deal for me in games with carousing, like Shadowdark and Pirate Borg, and it's easier for everyone to just say what the values are, since that's what they want to use when planning their carousing.

I used to do all the appraising and stuff in 3E and it didn't seem to add anything other than complications and the extra paperwork of having to track which treasures the characters hadn't fully figured out yet.
 

I almost use the "one onyx and two opals" approach, but with a caveat. "You find a black gem and two multicolored gems" (makes a secret roll), "Jon, you know the multicolored ones are opals, not particularly expensive. You have no idea of what is the black one."

Also, I just roll the price of a gem when a player attempts to sell it. Even appraise will give the probable price band, but not the exact price.
 

"You find three gems that look worthwhile" or similar is what they'll get while in the field unless they take time to do some appraising*. For a mixed bag it might be more like "The bag holds 17 gems, a couple of which look really nice".

They get the actual values once they get back to town, as part of the larger treasury division process.

* - which IME is pretty much never unless the gems are pearls, in which case they'll try to determine if they meet the 100 g.p. threshold for use as Identify components.
 


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