CleverNickName
Limit Break Dancing (He/They)
This definitely falls into the rules for group checks (Chapter 7 PHB).
This definitely falls into the rules for group checks (Chapter 7 PHB).
I instituted this for Stealth, which I know most DMs would not. I found that it works extremely well, since by RAW (everyone has to beat the DC) Stealth just doesn't work for a group. You basically have super disadvantage equal to the number of party members, since if your lowest roll misses, you all essentially fail (although you might benefit from hidden on round 1). Technically this would work for enemies too, so I'd have to roll 20 stealth checks for 20 goblins, using the lowest roll against the PCs. By using the group check, I only roll once for each group of monsters (which would be the average) and the party can have people in heavy armor without having to face every enemy in combat.For group ability check, i make everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails.
I think the skill system in and of itself just doesn't work in some cases. What I happen to see is, one player tries to intimidate an NPC, then after the first check fails every other player wants to try. If I weren't too lazy Id develop an initiative system of some sorts for skills but many times they're so spontaneous its hard to adjudicate.Stealth just doesn't work for a group.
When you discover you were accidentally using RAWEverybody makes a check. If more than half of the group succeeds, then the whole group succeeds. otherwise the group fails.
(Pretty sure that's in the 5E rules; it's definitely in WOIN and A5E).
Edit -- yep it's in core 5E:
View attachment 143264

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.