ichabod
Legned
That risk is risky, yes. That it "needs" to be rewarded, no.It is an universal aspect of risk assessment and valuation.
That risk is risky, yes. That it "needs" to be rewarded, no.It is an universal aspect of risk assessment and valuation.
Wow! Through all of 1e I could never find a DM who allowed that method, including me! It was too broken. Do your players have to pick class first, or can they just rank the stats and pick a class after rolling?
Wow. Not a method I ever would have allowed unless I was really wanting a super-powered campaign. I don't remember that at all from 1e. Was it in a later supplement?
what a naughty word array of ability scores...After exploring many mathematically precise arrays:
Standard Array.
But for a future campaign, I am considering: 13, 12, 12, 11, 11, 10
No negatives to worry about, and start off "typical". Friendlier for Bounded Accuracy design too.
As long as everyone in the party has the same array, it doesnt really matter which one it is.
Absolutely - and thrill-seeking people do not need rational arguments.maybe, but sometimes the reward for being risky is just the fun of being risky!
Risk is a cost. Many people aren't good at realizing this.That risk is risky, yes. That it "needs" to be rewarded, no.
How many players do you have?All the players roll a set of six stats and then the group votes on which set the entire party will use. That way everyone is using the same numbers but the arrangement of the stats is up to each individual player.