How do you keep track of game time? Or do you?

Depends on the circumstances, but a lot of it is hand-waved. Combat rounds are generally tracked fairly carefully for obvious reasons, but as soon as combat is over any time period less than a day is going to be guestimated or simply waived. Day-to-day events I try to keep track of on some form of calendar (often simply a piece of notebook paper that gets dates in the left column and then very general notes about what happened:

Yr 1052
June 8: Left dungeon for town. Killed two manticores. Dragon sighted in distance late afternoon; no fire in camp that night.
June 12: Arrive at Waterdeep. Golfumbul resurrected. Swarbly commissions a suit of Masterwork Plate Mail (will be completed on insert date here).
June 13: Fleegle speaks with sage about runes found in dungeon.

The daily campaign log like that tend to get ignored by me as I get busy running the game and the last couple campains there's been a player or two who wound up keeping the game log for thier own roleplaying/entertainment purposes thus making it rather redundant for me to do anything more that simply keep up with the in-game date to be able to incorporate changing seasonal weather and future-date-specific campaign events.
 

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