So let's kill off the 10th level character and have the party run away. The monsters drag him away and eat him. All of him. There's nothing left to raise. The player was enjoying playing that character and now the character is gone forever. Please reroll and I will let you go ahead and make a 10th level character to join the group but, hmm let's see here, because I run a standard campaign, according to the DMG you get no magic items and we'll just use the average and give you 625 gp.
Oh, by the way, everything I just did there was properly adjudicated so don't be a crybaby about your character dying.
Does anyone else see a problem with this scenario?
Maybe, the reason it is harder to kill a 10th level character is because it's nearly impossible to tell what equipment a 10th level character would have gotten during 10 levels of adventuring so having one die off easily puts a serious crimp on the game.
For my next trick, I'll kill the rest of the party and you can all be 10th level and not have a single magic item in the party. Muhahaha!!
If you want something that most characters should be afraid of, have an army of wizard initiates cast magic missile at 1 character. 10 damage per wizard. 13 would kill a character with 100 hp. Have them go off a signal and all the shots hit in the same turn. That is how I lost my first character. Level 4 and there were bits of him everywhere after the 11 wizards shot him.
For an auto-kill, the character has to go to -max HP in 1 shot. It resets to 0 after each damage source.
Softy. I start all new pcs at 1st level with standard first-level starting gear.
If you can't handle losing a character in a game in which there are rules for losing a character, perhaps you're playing the wrong game. Or perhaps you need to find a group that is more aligned with your playstyle. There's nothing wrong with that.
What's wrong is insisting that yours is the only correct playstyle. Let's just stop that, please.
Only that you let new pcs start at 10th level.
Not in my (5 editions + basic, 34 year long) experience. Pcs come and go. I've never lost a player this way. Not once. And just about every player I've ever had in my games, with maybe a couple of very short-term players as exceptions, has lost one or more pcs over time.
The fact is, I have had people move to a new town to get back into my game after I relocated. I've got a guy who wants to fly me across the country to run games for him. I've got a waiting list of people wanting in my game, and that's despite the fact that I'm running two separate groups of players and four different groups of pcs concurrently, and I've always had a waiting list, excepting a few months when I was in a new town and hadn't yet built up a network of people.
Do you realize that, in the old days, a TPK was the typical way that a given group ended? There wasn't much of the modern "we finished the story, hurray!" stuff until 2e. Before then- for well over a decade- D&D groups played until they dissolved (cuz life) or until they TPKed. And you know what happened then?
Everyone grabbed the dice and rolled new characters. Oh noes! We have to make new pcs! Well, I've always wondered what a dwarf fighter/thief would be like.
I'm sorry to hear that. You had a really bad DM.
Ok, so that's just not going to happen at high level D&D, i don't think anything does that much damage even with a crit. Maybe I'm wrong, but in general, it is very unlikely. Like with the 160 hp example above.
What, it's taboo because you say so?It's taboo. So no, you shouldn't do it.
Falling Damage (as a source of potential massive damage)?
"I should have memorized Feather Faaaaaaaaaall..."
You have to be nice.