Sammael said:
I love how the poll results show that the vocal "avoid-storytelling-at-all-costs" minority is just that: a minority.
Voted a 7, BTW, and that's a preference both as a DM and as a player.
Well, it very much depends upon what you want, what you're good at, and how you view the term "campaign" and "adventure". Even though I stated that I prefer a
campaign to be very low-focus (3), I stated that
adventures should be reasonably focused (7). To my mind, the players should have many options as to what they can do. However, many of those options need to provide clear goals so that the players are not out there "bungling and floundering" more than necessary.
It should be noted that some goals are not necessarily obvious. The PCs might think that they just want to explore the Green Howe, only to discover that the Green Howe is itself a hook to a more focused adventure. The goals of adventures can, and should, change sometimes due to what the PCs learn on those adventures.
I don't know that I've ever run into a vocal "avoid-storytelling-at-all-costs" minority, majority, or mid-way-between-ity. I'm sure they exist, though. After all, everyone on the Internet is part of at least one vocal minority, by law.
