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How do you like your gnomes best?

How you like your Gnomes?

  • Old Skool - illusionists

    Votes: 109 35.6%
  • 3.5 - bards

    Votes: 47 15.4%
  • Underdark - earthworhshiping pseudo-dwarves

    Votes: 14 4.6%
  • Forest - hard to spot wannabe-fey

    Votes: 68 22.2%
  • Dragon Lance - inept, bungling crafters

    Votes: 39 12.7%
  • Eberron - illuminati / uber-crafters

    Votes: 89 29.1%
  • Dark Sun - extinct

    Votes: 77 25.2%
  • Other/I like Polls

    Votes: 56 18.3%


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Dragonhelm said:
That's mechanical. I'm talking about background, identity, and flavor.

I could take the orcs, with their -2 in each mental stats and +4 in Strength, and give them a background, identity, and flavor of wise, smart and charismatic pacifists; and it wouldn't tick.

The mechanics shouldn't be contrary to the flavor, it should support it. I don't see how the mechanics support a tinker flavor for gnomes. Tinkers have no reason to see through illusions and no need to talk to bunnies.
 

Gez said:
The mechanics shouldn't be contrary to the flavor, it should support it. I don't see how the mechanics support a tinker flavor for gnomes. Tinkers have no reason to see through illusions and no need to talk to bunnies.

That's because the PHB gnome isn't a tinker gnome. The Dragonlance Campaign Setting version is. ;)
 



Personally I don't like tinkerer gnomes at all. I was cool for the DL setting and well done, but not my cup of tea.

I love gnomes. I still kinda like the illusionist thing, but can accept the bard side of it. In my games, Forest Gnomes have Druid as their favoured class, and Rock Gnomes have Bard.

Heck, they've almost become what halflings USED to be when they were more hobbit like.
 

Pun intended?

My gnomes are part classic D&D gnome (hill and gem loving semi-dwarves) and part 1e/2e illusionist gnome (without the trickster archetype, for the most part). I've made them reclusive and rare, too, since gnomes have traditionally been the least-played race in all the campaigns I've run.

theemrys said:
and Rock Gnomes have Bard.
 


megamania said:
Eberron gnomes easily.
Yes, yes, a thousand times yes! Looking at previous settings and trying a few ham-handed attempts at my own homebrew, I was never able to come up with a niche for the race that I was particularly happy with. I love the gnomes of Zilargo to pieces, though.
 

I like gnomes, but I don't believe they really belong in the list of core races. Classically, gnomes are very reclusive creatures, forest-dwellers who hide and play tricks. Some folklore depicts them as creatures made of pure earth who dwell underground as well, but the point is they are not particularly gregarious with any society other than their own. They are also supposed to be shorter than D&D presumes. Tiny would be a better size approximation.
 

Into the Woods

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