Steely_Dan
First Post
I like the current 5th Ed system of roll, and it it's higher than the default, you take it (a fighter always gets at least 6 hp, but has a chance to get more).
I like the current 5th Ed system of roll, and it it's higher than the default, you take it (a fighter always gets at least 6 hp, but has a chance to get more).
Is that the correct interpretation of the rules? When it says 'd10 (or 6)' I thought it meant that you either roll the dice, or take 6, rather than roll the dice and pick between the result and 6.
This is a general poll. I'm interested in how you prefer hitpoints to increase as characters increase in level. I've laid out options from previous editions and tried to include other possible ideas that might be common. This is independent of whether Constitution plays a role in HP, of what HP you start out with and of the spread across classes.
Now with poll!
Since I generally allow +con mod, regardless of if the edition/system calls for it, this basically makes up for giving people that fixed amount of HP. Fighter-types who are concerned about having high health invest in con, giving them +3 to +5 on every level of HD.I'm not sure I understand. Having a d10 rather than d6 is special because you might get 7,8,9 or 10? I see that, but there's also an annoying possibility that you'll get less than the d6 guy, in fact, your added potential means reduced reliability to perform your role (of getting hit more because you have more hp). I think having the same variability with different ranges is a reasonable tradeoff.
They seem to be sticking to adding Con to HP too, which really does make a lower HD not much of a disadvantage. If classes supposed to have more HP had more reliably, then Con would be less overpowering.