How do you live D&D? Alternate reality or heroic tale?

How do you live D&D? Alternate reality or heroic tale?

  • Alternate reality

    Votes: 39 31.2%
  • Heroic tale

    Votes: 86 68.8%

Li Shenron

Legend
First of all, sorry for not having been able to find a proper title :p

I just would like to hear how people think their D&D approach is or should be.

In general it appears to me that many players at our gaming table would like to think of their character as some sort of alter-ego which they are leading through his/her existance just like they are living their real life, except that is happens in an obviously very different world.
This means that they usually want a lot of details about their characters, they like to flesh them out as completely as possible, even if sometimes it has vague consequences gamewise, such as the character past story, her personality traits and inner believes, and sometimes even keeping track of things like all the little adventuring tools they have in the backpack.
It also generally means that they like to have a slow development of the character, they like feeling that everything is gained at a cost and with effort, so for example they don't like glissing over with a simple roll about how the group found the key to the prison, how they bluffed past the guard, or what happened during the long travel between two distant locations.
Another important factor for them is realism, especially on a large scale. For example, it is necessary that mundane death happens now and then, even if it has nothing heroic but was just bad luck on a climb check or a critical hit from a scared horse's hoof.

When they have the chance to DM, they delight in designing much more than they actually need to play, such as completely defining the cosmology or the pantheon, or writing down the whole list of kingdoms in the world, cities in the kingdom and even shops in the city. Beside, it's important for them to have the important NPC fleshed out to the last skill modifier.
They are also keen on adding a level of complexity in the gaming rules by using variants or house rules which expand a topic (anything from weapon proficiencies to combat injuries, from magic rituals to language skills, etc...).

This player often is a fan of fantasy sagas, Tolkien first and foremost, where the world is sometimes more important than the events.

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On the other side aother kind of players instead percieves D&D as something like a heroic tale, or better a movie, and as such it just has to be cinematic and exciting.
Everything which is not functional to the story is not really needed, although not necessarily bad. Character details are few but important, even if only for roleplay, and those few which are used must be stressed openly during play, such as a distinctive voice or mannerism.
They like playing the game by "scenes", for example jumping completely over the voyage which took the group a month to travel from the town to the villain's secret castle in the mountains, unless there was a cool random encounter in between. Often they don't like half-played situations such as a 10-minutes vignette to retrieve the prison key with a little character interaction and a few rolls, and they prefer either a full sub-quest with lots of action or otherwise a single roll to do the whole job and move on.
They don't mind dying for a bad roll on a climb check, only as long as they fall from at least a few hundred meters and their clash against the ground is legendary loud...

As a DM, they bother much more in creating dramatic encounters or cool fights and an interesting plot rather than detailing the setting. They are often fans of variant rules which add randomness or scramble things a little bit on the short-term or otherwise simplify the long-term issues (e.g. action points or vitality/wound points).

This player typically never misses the most flashy movies at the theatre.

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Ok, this division is of course a bit simplistic :) and each of us is something of both of the two, but it'd be nice to hear where you all position yourself between the two extremes...

Now that I think about it, I'll add a simple poll with 2 option, just for the fun of it :cool: . I won't add an option in between, which would surely get the most votes, otherwise the poll would actually make more sense than it is supposed to make :uhoh: and take over the discussion...
 

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Great question.

Back in the day (1e in the early 80's), I was heavily in the 'alternate reality' camp.

Now I'm old and jaded—and all I want is a good yarn about heroes and villains.
 


I like to think of it as a series of tales being told of this group of heroes. To me, the story is the greatest part (I'm a DM 98% of the time). Whether the whole world has been created doesn't matter, just that the story plays out as if it has. I like to introduce things as they are needed or come up, similar to how television shows do it when there is this character who the protagonist knows from way back. Never heard mention of them for the last 5 seasons, but there is an untold history there.

I want to be able to look back years later and tell of the major events and important turning points in the story. Whether the characters are memorable or not doesn't really matter to me as long as the story is. (Though memorable characters lead to memorable story).

I don't know if this is exactly what you're looking for, but there it is.
 

Great poll!

I'd put myself squarely in the Heroic Tales category as far as DnD is concerned... I'd go as far as saying Superheroic tales is more my taste in DnD. Reality defying magics, planar hopping and all the rest of it are what I like from the game. I feel it's also what the system is 'best' at portraying.

I do like the game to feel consistent though!

Some other games get a different reaction and I have different expectations about them... but the poll was DnD.
 

Put me in the "Heroic" category as well. If people want to flesh out their character's family tree to the point where they can point out which distant relative passed the hawkish nose and red hair on to them, more power to 'em, but I find that stuff incredibly boring.

Give me some escapist entertainment that I can use to escape the boring day-to-day grind of my life.

JediSoth
 


When I was young and my life was simple, I wanted my role-playing to be complicated. Now I am grown and my life is complicated, I want my role-playing to be simple, and most importantly, fun!

Dan
 

Ultimately, the problem with excessive back-end work on your character is that the product of all that work may never see the light of day. After all, we only have so much time to play each week (or every other week, or monthly), and the likelihood that the players are going to sit through a litany of details about one character's family tree (to use an example) is fairly slim.

I guess if someone wants to spend hours on this material just for their own enjoyment of the process (and some do), that's fine. Just don't expect the other players to drop everything and make time for your interests.

As for the question at hand, I far prefer the heroic story approach.
 


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