roguerouge
First Post
There's a viable duelist system available from Nick Logue's Sinister Adventures. Cheap pdf, actually. It has viable rules for parrying and riposete.
Disarm and sunder are a lot less useful.
But Danny... sundering treasure?! Come ON...![]()
But Danny... sundering treasure?! Come ON...![]()
I agree. Which is why I've been trying to make a houserule to cover sundering that changes how item destruction works. Basically, I never understood why destroying an item physically removes all the magic, and IMO that is the one thing ruining sunder and keeping it from being used. My houserule, when I've finished working out the kinks, will basically say that breaking an item merely suppresses the magic within it. Once it is fully repaired physically (by craft, make whole, etc...), its magical properties return in 24 hours. Or One property returns each 24 hours thereafter, maybe. Instead of losing 100k gp of treasure, you only leave it unusable for a day or so. Still long enough to screw over an enemy for the encounter, and any that happen later if he tries to run away. But you're not shooting yourself in the foot, and if he ends up winning or escaping, his precious gear isn't gone forever.