tomBitonti
Hero
Something to keep in mind is dramatic presentation: Comparing movies with what is possible in-game is not entirely fair.
First, movies have far more tools for dramatic presentation: Music and sound effects, control over lighting, control over focus, and unsettling special effects. Movies will naturally be able to create on-the-edge-of-your-seat suspense much better than what is possible in game.
Second, movies are much more free flow, and much less concretely defined and limited. Players will often know to a close margin a foes abilities, where-as, movie foes have only gradually revealed abilities, which are almost entirely devoid of a mathematical description.
Third, movies have almost complete narrative control. One simply must absorb the story as it is presented. Players expect to have control over at a lot of the narration of their characters.
Thx!
TomB
First, movies have far more tools for dramatic presentation: Music and sound effects, control over lighting, control over focus, and unsettling special effects. Movies will naturally be able to create on-the-edge-of-your-seat suspense much better than what is possible in game.
Second, movies are much more free flow, and much less concretely defined and limited. Players will often know to a close margin a foes abilities, where-as, movie foes have only gradually revealed abilities, which are almost entirely devoid of a mathematical description.
Third, movies have almost complete narrative control. One simply must absorb the story as it is presented. Players expect to have control over at a lot of the narration of their characters.
Thx!
TomB