Raven Crowking
First Post
Mustrum_Ridcully said:Hit Points were probably the last sacred cow they didn't want to kill.
I'm pretty certain that using the name, "Dungeons & Dragons", to describe whatever they're shilling, will be the last sacred cow they kill.
I do think that Fallen Seraph's description is more than adequate.
As far as hit points representing no actual damage until you are "bloodied" (or perhaps not even then), does that mean that a poisoned weapon cannot affect you until that point?
Here's another thing; how do the PCs know that their opponents are bloodied? Does this mean that blood has finally been drawn, or does this mean some theshold has been crossed that shouldn't be readily apparent? Does a monster automatically know that Bob the Adventurer is bloodied, so that he should use his special powers that work better against bloodied opponents now? Does Bob the Adventurer automatically know that a monster is bloodied? How exactly does he know this?
When I was reading Dragon Roots #1 (blatant plug), there was a transript of a 4e KotS game. The DM tried to indicate a bloodied condition while maintaining some semblence of story, and reverted to "[H]e's still standing, but he is bloody". Is everyone going to be gushing the stuff when they are bloodied? Will that make them easier to track?
I am somewhat curious about how groups intend to handle these issues as well.
RC
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