How do you promote your homebrews?

James Heard said:
I think flogging would provide an excellent incentive to promote interest in your homebrew. A few stripes applied here and there and people might be beating feet to have a look at what you've got going. Or Spam, that's got to be effective, right? :D

Nah. There is a fine line between promoting your efforts and just getting on everyone's nerves. One that I hope I haven't crossed yet... ;)
 

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Dog_Moon2003 said:
I do have a question though: what's the purpose of promoting your homebrewn world since likely, the only people playing in it are those in your group? The only thing I might do is yoink ideas, though maybe that's just me.

The faint hope of positive feedback. When someone yoinks one of my ideas it's like a suprise birthday present.

I've done the campaign handbook (several times), and intend to do it again. At the moment, though, I'm busy getting my two wikis up to date - one for rules (the DRD wiki at http://darkwater.pbwiki.com/FrontPage), and one for my Shadowend campaign (http://shadowend.pbwiki.com/FrontPage). I need to scour out a few inconsistencies, get the d20 logo and appropriate words up, and then I'll put the links in my sig.
 

Nellisir said:
The faint hope of positive feedback. When someone yoinks one of my ideas it's like a suprise birthday present.

Yeah. Every time I get some feedback, it is like a reminder:

"Hey, there are people out there who like this stuff. So get to work and finish it already!"

Basically, the more feedback I get, the more motivated I am to work on it so that I can complete it and convert it into a sellable PDF form.
 

Jürgen Hubert said:
Basically, the more feedback I get, the more motivated I am to work on it so that I can complete it and convert it into a sellable PDF form.

Ironicly, I'm working on mine because I gave up on becoming a freelancer. I feel like I can make a difference -now-, instead of eventually someday.
 

As an ex-avid PbP (and less avid PbEmail) player I'd say that running a PbP set in the world is an absolutely brilliant form of self promotion.

A PbP allows people to actually play in the world exploring its unique elements and anything else you wish to highlight, it also allows you to see how people interact with the world and what things real players are actually interested in. Importantly a PbP also creates a log of a game set in the world for others to read even if they don't play themselves.

PbP can be rules independent (even completely freeform) or you can be innovative within your setting (one PbEmail I played was a Strategic Level game where we played Nations in are published RPG game and were essentially creating the History of the Known World)

Of course the biggest disadvantage is that you will be required to dedicate a lot of time and energy to running the PbP which depending on your circumstance may be burdensome

A Storyhour - or even complete novel are options too
 
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Tonguez said:
As an ex-avid PbP (and less avid PbEmail) player I'd say that running a PbP set in the world is an absolutely brilliant form of self promotion.

A PbP allows people to actually play in the world exploring its unique elements and anything else you wish to highlight, it also allows you to see how people interact with the world and what things real players are actually interested in. Importantly a PbP also creates a log of a game set in the world for others to read even if they don't play themselves.

Well, if I am doing some sort of online game, it would probably be chat-based (using OpenRPG, perhaps) - the time I can spend on things like these can be somewhat erratic, and so I'd rather have fixed dates where I can run such a game for a few hours, as opposed to something I'd have to do continuously.

But it is certainly worth thinking about. Though I'll first have to do Saturday's game to see how this works out...
 

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