el-remmen
Moderator Emeritus
I mean sure, but we're all forgetting.It's the players' responsibility in my view to remember to make saves if they need to to maintain concentration.
I mean sure, but we're all forgetting.It's the players' responsibility in my view to remember to make saves if they need to to maintain concentration.
Just need to set a goal to do better.I mean sure, but we're all forgetting.
I don't remember that. Oops.While I was skeptical at first, I have really come around to loving 5E's leaning in on concentration as a duration and limiting spellcasting power in that way (I don't want to argue about how or if that is necessary, I'm just saying it feels like a move in the right direction for my sense of wonder), that said, I am having a hard time remembering that people need to make concentration checks when they take damage while one of those (MANY) spells is in effect.
In the session I ran today, twice I had a player bring it up after the fact and make the roll as soon as he remembered, because I just keep forgetting to call for them from players (and in their defense, this system is new to them as well) and I forget about them about half the time for opponents as well.
So does anyone have a trick for remembering? Or is it just a matter that we need to just get used to it? And also, if the latter - well, I've been running 5E since January 2020, so way over a year!
No kidding.Just need to set a goal to do better.
Just being mindful of it and wanting to be better at remembering it was enough for my group. We don't even use token markers on the VTT. I think part of it is wanting to disrupt or preserve concentration on a spell in a tactical sense.No kidding.
If it were that easy, it would already be done. The question is how to achieve that goal when it hasn’t been achieved so far.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.