Hi, I don't know if I'm over-analyzing this but, how do wizards learn new spells?.
It's kind of odd that the wizards gain a level a just like that a new spell pops up in their heads.
they need no training, they just learn how to use it, it's effects, the range, etc.
No, I disagree. I have a few points to make on this:
1) I hate training rules. I understand they were used as a money sink (and some versions of D&D need these) and even as a "balancing" tool, but I never liked them.
If you had a fighter who, in his last level, killed a gorgon by himself, took part in three dungeon raids (one involving him getting hit twice by dragonbreath, failing the first save and making the second), took part in five skirmishes, fought in three duels against opponents with different fighting styles (winning two and narrowly losing the other one) and shut down a bar brawl just by swinging a chair to impress the brawlers, I think it's safe to say that fighter earned the benefits of his level - better THAC0, BAB or attack bonus, and saving throws, for instance.
But no, the silly training rules require him to get schooled by a higher-level fighter, otherwise none of these lessons "stick". He has to spend time learning in non-life-and-death situations and pay gold to a higher-level fighter
he might not even be able to find.
It was bad RP and bad meta, IMO, and I'm glad those rules aren't officially supported anymore.
I understand that 2e (the edition I started with) wasn't big on giving out "free" spells past 1st-level. It was a different paradigm. I
disagree that had anything to do with game balance though. Randomly determining what spells you can get isn't balancing, and if a spell wasn't balanced properly, denying the wizard the spell without clearly explaining that you're banning or nerfing it is just passive aggressive play. (Worse when NPCs get to abuse the same spell.)
2) The fighter spends time training with weapons during his "off-shifts" (eg extended rests, sleep time, whatever). When the fighter gains a new level and a WP slot comes up, he now has an explanation for why he's proficient in his ranseur.
3) The cleric in this example is trying to learn Mass Death Ward:
Giant In the Playground Games
(A bit unusual, since clerics can just pray for new spells. This actually fits the wizard better.) Note that the cleric is (currently) failing. Maybe he needs to gain a level before he can reliably cast it.
4) The wizard spends time developing spells when he's not actively fighting for his life or searching for magic traps. He spends time doing this every night, so unless he's gaining a level every game day it's not unrealistically swift.
It's not easy to come up with an original spell, but a wizard has a good enough understanding of magical theory to create slightly different versions of common spells. (For instance, Nebby the Newby reached 3rd-level, and learns Melf's Acid Arrow. His version is purple, rather than the standard green. Unless the standard is purple, but you get the point.)
Its ok for a videogame, but for a D&D where you are roleplaying it's kind of weird.
This kind of language is kind of insulting.
what are your thoughts about it?
See above.