Okay, but that's just a feature of rolling. You have that whether you have a reroll rule or not. In fact, a reroll rule will lower the potential disparity by lowering the variance of the rolls.But when you roll close to the cutoff line (usually a "meh" set of stats, neither terrible nor great), you are "forced" to keep it. But if you roll truly terribly, you get a second chance at a power character. It might START as a fair deal, but it can wind up not ending that way.
Yes, Xanathar's Guide has rules for that.Now if you truly wanted to randomise the concept in 5e, much better way would be to choose your species, background, class and subclass at random.
I find it interesting when people have '4d6, keep 3' rules, coupled with 'if you roll lower than 72, you can reroll'. Remember, 4d6 keep 3 is supposed to simulate being above average already; it's in comparison to a 'normal' - i.e. non-adventuring - person having 3d6 ability scores.Do you ALWAYS ALWAYS keep the first set you roll, or do you have some kind of "oh that's okay, roll again" when you inevitably roll crappy?
This is almost what I'd do for rolled stats in a campaign, except that players get to roll once, then pick between taht array and the standard array. It's possible someone wants to play a character that's seriously MAD, so would rather have three excellent rolls and three abysmal rolls than the standard array.4d6-L arranged to taste. If your stats don’t meet the standard array you can take it.
One method I've suggested for 5e is to lock in your character origin (race/species/lineage, depending on the book), including any ASIs that come from it. Then roll 4d6 drop lowest in order, and lock that in. Then pick a class that sort of works, ish, with the character you've 'born' into the world.Now if you truly wanted to randomise the concept in 5e, much better way would be to choose your species, background, class and subclass at random.
Interesting. I might try something like that the next time I do a thing.My current go-to is fantasy stat draft, example here.
I will say that I've done it once so far for one of my IRL groups, and the response was excellent. Two of my players plan on also using it on their next turn as DM.Interesting. I might try something like that the next time I do a thing.
I feel like it would be a good fit for my potential city based campaign, so that everyone can aim for the niche they want.I will say that I've done it once so far for one of my IRL groups, and the response was excellent. Two of my players plan on also using it on their next turn as DM.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.