BlackMoria
First Post
My laugh. I've got a certain 'evil' laugh that I use....a sort of 'be afraid, be very afraid, you fools' laugh.
I have used it for sometime. But I didn't realize the impact until after a play session, one of the players stated that my 'laugh' gave them chills. Because everytime I used that laugh, very, very bad things happen to the party. Very bad things. The player said he dreaded hearing that laugh.
On another occasion, I did a 'haunted village' play session. I played up the feeling of oppressiveness, a sense of foreboding, the aura of fear and death....and a unseen but felt malignant 'presence'. Certain party members thought they saw things moving out of the corner of their eye or heard things that others couldn't hear or felt things that others couldn't feel. After several real hours of this, the party members couldn't take it any longer and fled the village, never to return.
Of course, the 'haunted village' was the adventure I developed. **Sigh** No matter what I did, I couldn't get my players to get their characters to go back. Hoised on my own petard, so to speak, so my adventure never got played out. The players said the experience was too creepy and disturbing. Obviously, the rare moment when all the factors combined to make a unforgetable impact on the players.
I have used it for sometime. But I didn't realize the impact until after a play session, one of the players stated that my 'laugh' gave them chills. Because everytime I used that laugh, very, very bad things happen to the party. Very bad things. The player said he dreaded hearing that laugh.
On another occasion, I did a 'haunted village' play session. I played up the feeling of oppressiveness, a sense of foreboding, the aura of fear and death....and a unseen but felt malignant 'presence'. Certain party members thought they saw things moving out of the corner of their eye or heard things that others couldn't hear or felt things that others couldn't feel. After several real hours of this, the party members couldn't take it any longer and fled the village, never to return.
Of course, the 'haunted village' was the adventure I developed. **Sigh** No matter what I did, I couldn't get my players to get their characters to go back. Hoised on my own petard, so to speak, so my adventure never got played out. The players said the experience was too creepy and disturbing. Obviously, the rare moment when all the factors combined to make a unforgetable impact on the players.