Warrior Poet
Explorer
My ace-up-my-sleeve is to pull out the two books of Brom's artwork that I own, flip to a page, hold it up, and say, "This emerges from the darkness." My players hate that.
It's been mentioned before, but dress classic monsters up in different forms. I disguised a shadow as a floating, iridescent sphere one time, and the players didn't know what to make of the new and terrible monster that drained strength but looked like a floating marble! It's fun to watch them try to figure out what they're fighting, and it gives them a good puzzle (and frequently a good scare).
For more good scare the PCs stuff, hie thee to the Story Hour forum and search for JonRog1's "Drunk Southern Girls with Guns" story. Read it. Learn. Pay particular attention to the section he describes where he (the DM, JonRog1) was holding the different highlighters/pens in his hand. There's some brilliant stuff in that story hour, both at a story/PC level and a psychological/player level.
Edit: Oh, yeah. Forgot the hurricane. I threw a hurricane at a party once. They were in an inn on the coast, and it rolled up and hit them full force. It was great, building slowly until the storm really got going. They were doing o.k. until the trees started hitting the inn. Not branches, but the actual trees. Later a boat hit the building. Good stuff. A great challenge that can't be overcome with weapons.
Warrior Poet
It's been mentioned before, but dress classic monsters up in different forms. I disguised a shadow as a floating, iridescent sphere one time, and the players didn't know what to make of the new and terrible monster that drained strength but looked like a floating marble! It's fun to watch them try to figure out what they're fighting, and it gives them a good puzzle (and frequently a good scare).
For more good scare the PCs stuff, hie thee to the Story Hour forum and search for JonRog1's "Drunk Southern Girls with Guns" story. Read it. Learn. Pay particular attention to the section he describes where he (the DM, JonRog1) was holding the different highlighters/pens in his hand. There's some brilliant stuff in that story hour, both at a story/PC level and a psychological/player level.
Edit: Oh, yeah. Forgot the hurricane. I threw a hurricane at a party once. They were in an inn on the coast, and it rolled up and hit them full force. It was great, building slowly until the storm really got going. They were doing o.k. until the trees started hitting the inn. Not branches, but the actual trees. Later a boat hit the building. Good stuff. A great challenge that can't be overcome with weapons.
Warrior Poet
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