Feeroper
Explorer
Hey everyone,
I'm about to begin DMing (for the first time ever - 4e) with a group of friends who are mostly new to pen and paper RPG's. I had planned on running a few Dungeon Delves first, for the entire groups benefit, to get my feet wet with being a DM, and their feet wet with playing a P&P RPG. Perhaps afterwards, depending on how it all goes, I am going to run a heoroic level WotC official Module to get into something a little more beefy, but eventually I want to get to a home made campaign, which brings me to my question:
How do you start your campaign? Do you generally have an idea or skeleton of the overal story arc you want them to pass through over a certain amount of time (months, years etc..)? Do you have your main antagonist setup even if its going to be a looooong time before the PC's even hear a whisper of his/her name? Are all your adventures through the campaign pre-determined, or at least pre-determined as best they can be?
-or-
Do you just start them on an adventure or quest, one at a time, and make it up as you go campaign-wise, and let the story find itself?
I know alot of this will depend on the group you play with, but I just wanted to get an idea of how others approach it, what works, what doesn't.
It is my hope (assuming the game is well recieved by my new group) that I can start a grand campaign eventually, even if it is born out of one of the Delves or WotC adventures and goes from there (possibly requiring some retcon). At some point though, I would want to have a fairly pre-determined story set, or at least some pre-determined circumstances that I can throw at the players, see how they react, and find a way to steer them in the right direction story wise, making them feel like it was their decision to follow this path (or maybe they will force my hand into doing something different that I wouldnt have thought of to begin with, who knows).
Anyways, Im rambling now. So if anyone has any advice or experiences to share regarding their campaigns, Id be very appretiative. Thanks!
I'm about to begin DMing (for the first time ever - 4e) with a group of friends who are mostly new to pen and paper RPG's. I had planned on running a few Dungeon Delves first, for the entire groups benefit, to get my feet wet with being a DM, and their feet wet with playing a P&P RPG. Perhaps afterwards, depending on how it all goes, I am going to run a heoroic level WotC official Module to get into something a little more beefy, but eventually I want to get to a home made campaign, which brings me to my question:
How do you start your campaign? Do you generally have an idea or skeleton of the overal story arc you want them to pass through over a certain amount of time (months, years etc..)? Do you have your main antagonist setup even if its going to be a looooong time before the PC's even hear a whisper of his/her name? Are all your adventures through the campaign pre-determined, or at least pre-determined as best they can be?
-or-
Do you just start them on an adventure or quest, one at a time, and make it up as you go campaign-wise, and let the story find itself?
I know alot of this will depend on the group you play with, but I just wanted to get an idea of how others approach it, what works, what doesn't.
It is my hope (assuming the game is well recieved by my new group) that I can start a grand campaign eventually, even if it is born out of one of the Delves or WotC adventures and goes from there (possibly requiring some retcon). At some point though, I would want to have a fairly pre-determined story set, or at least some pre-determined circumstances that I can throw at the players, see how they react, and find a way to steer them in the right direction story wise, making them feel like it was their decision to follow this path (or maybe they will force my hand into doing something different that I wouldnt have thought of to begin with, who knows).
Anyways, Im rambling now. So if anyone has any advice or experiences to share regarding their campaigns, Id be very appretiative. Thanks!