That's very generous. Most of the mechanical issues (with the exception of character creation) is largely being handled by automation on Foundry. But if after having a talk with my players and they are interested in this option, I will certainly let you know.Hey. If it's primarily the mechanics of WFRP that you're butting up against, PM me your email address and I'll set you up with a free copy of Small But Vicious Hack (my WFRP-alike, but complete in two pages).
Sounds like a great idea, and I'd love to try something like that. Unfortunately, the combat in the WFRP system is so punishing that casual fights just can't happen. You can get an injury with one attack from a basic 0-level brigand that sidelines you for weeks of the campaign (if not permanently debilitating you or killing you outright). As a system, you just can't use it for action-based games like Pathfinder or D&D.
In previous sessions I've let the characters push combats, starting fights when they weren't necessary or pursuing enemies who were already retreating in hopes of getting loot. They are newer players to RPGs in general, with most of their experience being in 5e, so I understand the disconnect between the system's expectations and what they want to do. Even though at Session Zero I tried to explain this to them, I think they had to see it in action.I am familiar with wfrp and agree it is punishing. It is a major factor in why I love it.
It is certainly hard to run it if you are worried about the combat. Are you worried about how members of the group will deal with said punishment? Are you concerned about how injuries may sideline the story? I don’t think either of these are the root problem you are facing, but if they are contributing factors it would seem like changing rulesets is advisable for this group.
I would love to run Enemy Within someday… for the right group. No sense slogging through it with a group that isn’t enjoying it and make it less fun for yourself as well.
Yes. I have it, though I was never able to play it. Still have my hard copies and a load of PDFs from a recent Humble Bundle.In fact, did you ever see WFRP 2e from Green Ronin? Still pretty deadly, but damn! I loved that system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.