Gundark said:Star Wars Saga is definetly a step in the right direction. However I'm hoping that 4e is even faster with the NPC creation times. There is a lot more options with a fantasy game espically D&D.
I want something fast and but still gives me complex npc. Spycraft 2.0 is the standard with their system. I'm not saying they need to copy SC 2 over to D&D, but something with that kind of simplicity is fine.
It's easy enough to reduce 3E skills to "trained"/"untrained" (and "cross-class trained") for single class characters. An elf 10th-level rogue with Int 14 has 10 skills. "Untrained" is +0, "trained" is +13, "cross-class trained" is +6. A human 3rd-level cleric with Int 10 has 3 skills, "trained" +6, "untrained" +0, "cross-class trained" +3.~Johnny~ said:The biggest barrier in 3e is skill points, which seem to be gone in 4e (replaced with Saga-style "trained" or "untrained" skills and level-based bonuses).
I think that depends on the particular classes under comparison. Making a 3E 20th-level barbarian (pick your 7 feats, good to go!) seems simpler than making a Saga 20th-level Jedi (pick 7 feats, 10 Jedi feats and 10 talents). Making a 20th-level swordsage is way more complex than either, because even though there's some 20-odd powers to pick and another few to just note down, there are non-obvious requirements, the ability to trade in powers for new ones (and possibly break requirements for something else)...You'll still have to pick feats and talents, but there's less number crunching involved.
Very true. Magic items, and particularly stat enhancers are IMO the most fiddly bit when trying to make high level characters quickly. It can be difficult to remain aware of what you need, want and can afford without adjusting the numbers multiple times as you add and remove items.The lack of Ability score-affecting magic items should also be handy in reducing the calculations you have to make.
Is this truly the most important character type a fantasy action RPG needs to model?Steely Dan said:As long as an NPC does not have to have a large sum of hp/levels in order to be really good at certain skills I will be happy.
Look at dudes like Mozart, Jimi Hendrix or Allan Holdsworth, they would have a sick amount of Ranks in Perform (Instrument), but would not have more than a few hp.
Steely Dan said:As long as an NPC does not have to have a large sum of hp/levels in order to be really good at certain skills I will be happy.
Look at dudes like Mozart, Jimi Hendrix or Allan Holdsworth, they would have a sick amount of Ranks in Perform (Instrument), but would not have more than a few hp.
jasin said:Is this truly the most important character type a fantasy action RPG needs to model?
Plane Sailing said:We may well find that they differentiate between a number of different kinds of NPC
There might be 'non-encounter NPCs' where it just says "give them the overall bonus you want them to have" and 'encounter NPCs' where there is some more detail about setting them up, but less detail than a PC would warrant.
Steely Dan said:You're not the boss of me, now!
…And you're not so big…
Walking Dad said:Ok, Malcom, sorry![]()
Plane Sailing said:SWSE was quick for skills, but suffered in terms of the amount of time it took to choose talents and feats still (which are typically more time consuming than skills most of the time in D&D IMX, since skills basically comes down to max out the number of skills based on class, intelligence and race. For multi-classed characters it was more of a hassle, but I rarely ended up with multiclass NPCs).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.