DSRilk said:
...PCs need rules for balance purposes. So that players are balanced against each other to some extent and to keep power levels of individuals and groups relatively on par with one another. However, NPCs need no such limitations....
Character generation rules are an artificial framework for creating characters that work together as a group at a relatively similar power level -- they're there to create adventuring parties. That's it. They're not there to add realism or flavor ... Creating a world, monsters, and NPCs is art, not programming...
This is correct. That's one of the reasons I like where they're going in 4E with Monster design.
DSRilk said:
If they want to help in NPC and monster creation, I think the best thing they can do is say, "average expected damage per round, hp, ac, and saves for a creature of level X are..." Anything else isn't really all that useful to me and, in my opinion, only serves to complicate matters.
I think this IS what they're doing; broken down by monster Role (brute, artillery, etc.). Just go to Level X, read across the column, choose two powers from Chart A and one from Chart B; and Presto! Level X monster or Role Y. Describe him however you like, since descriptive fluff text is infinitely plastic and rules agnostic.
Iron Heroes' Villain Classes are nice, but you'll need something a little more complicated for NPCs who are expected to have recognizable classes. But if regular PC CharGen is simple and fast enough, you may not need special rules for that. Otherwise I'll just do as DRSilk does and eyeball what a 10th level Wizard should have.
My hope is that someone actually makes a quick, sensible character generator with zero fancy graphics and functionality out the wazoo. With Skill Points out of the way, it should go quickly. There would need to be a DM mode (anything goes) and a Player mode (rules bound). You would be able to choose between custom builds and "standard build" for a particular class and level (with the option to go back and tweak, of course). And to aid in quick (and limited purpose) NPC design, every step in the process should have a checkbox for "I don't care."
Dausuul said:
Actually, now that I think about it, I'll bet this is going to be one of the features of the Digital Initiative. Subscribe and get an "instant NPC generator."
I don't trust WotC to make software that isn't bloated crap. I hope they let third-parties take a crack at it.
Wormwood said:
Of course, an even better idea would be for Wizards to simplify D&D to the point where I wouldn't need an instant NPC generator.
And the "need" for this software is not a failing. No matter how quickly I can stat on paper (for ANY game system), I can do it faster on a computer and can cut & paste the stat block to my online quest notes Wiki. That's a killer app. Even if they use the simplest possible NPC "By the numbers" charts in the DMG, I can't generate a stat block to copy & paste from there directly into my quest notes.