That's a great idea.Dausuul said:Actually, now that I think about it, I'll bet this is going to be one of the features of the Digital Initiative. Subscribe and get an "instant NPC generator."
Wormwood said:That's a great idea.
Of course, an even better idea would be for Wizards to simplify D&D to the point where I wouldn't need an instant NPC generator.
Lord Xtheth said:I hope its somthing as mind-numbingly simple as a yes/no chart
Does the NPC have this feat
Yes- wright it down move to next question
No - Move to next question
Does your NPC have this blah blah
Yes- Blah
No - Blah
I didn't read that other thread. I bet a lot of people didn't. His comment was germane and "new" to me. I think he had every right to say what he did here.Walking Dad said:Sorry, but you said the same here .
And there were som answers to it. You got a right point, but don't repeat it in every discussion, please.![]()
He's better at casting Haste, has more HP and his music is actually magic (as opposed to merely sounding magical), but no, I don't think a level 10 Bard is better than Mozart.Walking Dad said:I also think that a level 10 bard is better at perform than Mozart, Jimi Hendrix or Allan Holdsworth, in the same way, that a level 10 fighter is better than all human fighters in reality. It's magic.
This is correct. That's one of the reasons I like where they're going in 4E with Monster design.DSRilk said:...PCs need rules for balance purposes. So that players are balanced against each other to some extent and to keep power levels of individuals and groups relatively on par with one another. However, NPCs need no such limitations....
Character generation rules are an artificial framework for creating characters that work together as a group at a relatively similar power level -- they're there to create adventuring parties. That's it. They're not there to add realism or flavor ... Creating a world, monsters, and NPCs is art, not programming...
I think this IS what they're doing; broken down by monster Role (brute, artillery, etc.). Just go to Level X, read across the column, choose two powers from Chart A and one from Chart B; and Presto! Level X monster or Role Y. Describe him however you like, since descriptive fluff text is infinitely plastic and rules agnostic.DSRilk said:If they want to help in NPC and monster creation, I think the best thing they can do is say, "average expected damage per round, hp, ac, and saves for a creature of level X are..." Anything else isn't really all that useful to me and, in my opinion, only serves to complicate matters.
I don't trust WotC to make software that isn't bloated crap. I hope they let third-parties take a crack at it.Dausuul said:Actually, now that I think about it, I'll bet this is going to be one of the features of the Digital Initiative. Subscribe and get an "instant NPC generator."
And the "need" for this software is not a failing. No matter how quickly I can stat on paper (for ANY game system), I can do it faster on a computer and can cut & paste the stat block to my online quest notes Wiki. That's a killer app. Even if they use the simplest possible NPC "By the numbers" charts in the DMG, I can't generate a stat block to copy & paste from there directly into my quest notes.Wormwood said:Of course, an even better idea would be for Wizards to simplify D&D to the point where I wouldn't need an instant NPC generator.
Irda Ranger said:1.) I didn't read that other thread. I bet a lot of people didn't. His comment was germane and "new" to me. I think he had every right to say what he did here.
2.) He's better at casting Haste, has more HP and his music is actually magic (as opposed to merely sounding magical), but no, I don't think a level 10 Bard is better than Mozart.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.