How do you treat Outer Space in your fantasy setting?

How do you treat the Outer Space of your fantasy setting?

  • The Outer Space is just like our real world.

    Votes: 35 29.2%
  • I use Spelljammer!

    Votes: 20 16.7%
  • Other.

    Votes: 32 26.7%
  • Haven't thought about it.

    Votes: 33 27.5%

Outer Space? Whats that?

The way I do it is there is only the sky. You can go up up up, and you will never come to the end of it. If you go high enough you will reach the sun level. This is where the sun passes through the sky. There is a star layer and a moon layer. beyond that is more sky, and if you have made it through (dodging the stars, sun and moon) and travelled sufficiently to make the view of the celestial bodies similar to what you would see on the ground and then started to fall, you would get the distinct feeling like you were falling up.

The world is endless in all directions too. The sun is still huge and hot enough to do its job. And in fact its never the same sun twice but in fact stars that have reached maturity. The moon(s) is a body that teleports back to the start after completeing its path. Phases come from the fact that the moon is half black and half white and is in constant rotation.

Aaron
 

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Dogbrain said:
Who is manifest as the sun disk? (Aten)

No - its not modified Egyptian (although the Father-Sky/Mother-Earth motif is common to many rl myth systems).

The cosmology tends more towards Panentheism whereby the twofold spirit of the One was made manifest in the void and in its ongoing search for unity brought about the Material Universe which is the Sky-father and Earth-Mother.

Between these two many children were born and are seen as the stars in the heavens. The Sun is in fact the son of the Polar star and the goddess of dawn.
The wandering stars (planets) are each worlds (alternate planes) inhabited by the children of the stars.
 

heh... I dunno. I usually don't really think about it.

I really like the flatworld ideas, though. I think I'll throw that out there to confuse my current group later on, when they visit a big city.
As you pass through the town square, you can hear the people of the city going about their daily lives... "How much for this fish?" says the servant girl to the merchant... "Three coppers!" he replies; "All's well!" shouts the guard, and rings his bell, while a few yards away, a man advertises his "Fresh fruit! Get it while it's fresh!"; two wisened old men argue on a bench... "The world must be round- after all, the moon is certainly round," suggests one of them. "Nonsense! The world is flat! Otherwise we'd be going uphill all the time!"

Players: wtf....
 

IMC, outer space is essentially the same as "real" outer space, but with a much larger population.

Essentially, based on the known parts of the unimaginably distant path, a few of the players (even if not some of the characters) have guessed that the world, and its population, are the progeny of some forgotten colony, or perhaps a lost team of explorers.

As is apparently a regular theme--magic just happens to work on *this* planet for reasons as yet unknown. I would elaborate further, but several of my players are EnWorld posters...
 

There is no outer space. Crescent exists at a confluence of the elemental planes, bound together by the will of the gods, held in check by mortals through a special ceremony every 500 years.

So, up high in the sky, there is... more sky. And after that, there is more sky. And then even more sky...
 

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