How do your Gods get Power?

Souls. Why else is everyone so interested in them?

Now, whether they go to heaven or are fed into some industrial soul-burning power source...hmmm.

J
 

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Through worship... The easiest way to slay a deity is to slay all of their worshippers and ensure that the religion doesn't become active again.

The campaign I'm working on is focused on this premise: Being a multi-world cosmos, akin to The Prime in 1E/2E, a psionic-based empire will have conquered thousands of worlds in their efforts to destroy any deity that dares to interfere with their world. Any deity that leaves them alone (i.e., doesn't try to gain a following amongst the citizens of Empire) is also left alone, but any deity that has the nerve to convert the good, higher-sentient beings of Empire as if they were brainless back-world monkeys will find their followers targeted for genocide. In this, the alignment and goals of the deity are irrelevant; It's a very "leave us alone or else" policy.)
 



IMC's the gods have always existed but for some reason gain something (call it power for lack of any other term) from the mortal races when it is related to their sphere of influence/domains. They can become involved in mortal affairs but rarely do so in case it affects the balance of power between the different gods.
 

In my campaign, a god's power is defined by their worshippers.

So for a god to take over a town, for example, that would really be done by worshippers of the god.

In a sense, aside from the direct granted powers to priests, paladins, and such, there is no other manifestation of the gods in the world. Those powers aside, it is as if the gods didn't really exist at all - only the worshippers exist. And so the effect of the god upon the world is really just the effect of the actions of the worshippers. No more, no less. Kind of a hands-off approach.

So really, it is the actions of the worshippers that matter. Nothing else does.
 

Pantheon fun.

In the homebrew I am slowly(very slowly) making, the Gods came from beyond the primal chaos. The gods were "called" to what would become reality by the collective of what would become mortal souls. They are powerful in their own right, but can interact with reality only through the power they gain from worshipers. Mortals are drawn to worship Gods because deep down, the souls know who saved them from the capricious primal forces that existed before the Gods came. There is one exception. One God is a primal force that has allied with the outsiders. He/she is the force of nature and the world itself, and was the only primal force to shelter souls and aid the call for help.
 

The thing that troubles me about belief/worship=power is a paradox similar to the chicken and the egg...

Gods need to people to worship them in order to give them power.
People need Gods to create the world and the people themselves.
So which came first? :confused:

In so much as my opinion matters, belief/worship=power is short-sighted. :heh:

I prefer the explanation that the Gods created the world, set certain things in motion (such as their respective portfolios) and not sit back and watch their handiwork in action. When a particular worshipper pleases them, they lend power.

This business about worshipper feeding portfolios also has a major flaw. (In addition to the whole belief/worship=power paradox above.) Good gods and evil gods sometimes share portfolios/domains. So, for example, when a good dwarf makes a mightly hall and bolsters the earth portfolio/domain said system would give power both to the good dwarven/mountain god he worships as well as the evil goblin/tunnel god of his enemies. Knowing this would paralize just about any cleric with any Wisdom at all. :eek:

On another note ... I wonder how many of our homebrew divinity and religion systems reflect our own true feelings about divinity and religion?
 

durin said:
The thing that troubles me about belief/worship=power is a paradox similar to the chicken and the egg...
I always thought that was a silly question... The egg predates the chicken by several million years (some 200 or so, IIRC).

Gods need to people to worship them in order to give them power.
People need Gods to create the world and the people themselves.
So which came first? :confused:

In so much as my opinion matters, belief/worship=power is short-sighted. :heh:
I can see that being the perception, but short of posting the entire mythology of the campaign, it's a little hard to clarify that.

To put it into simple terms (for berevity, not because I think you or anyone else is simple), there is God and there are Deities. Deities are beings that have ascended into appearant godhood (although they are still nothing before the power and might of God), and did so through the means of being worshipped. Sometimes this worship is gained post-mortem (in which case the deity is born of a psychic impression made into the cosmos by the collective belief of mortals), but sometimes not (ascention in a manner similar to Upper-Krust's system, though not actually quantified... Doing so would require UK's system to be magnified a hundred-fold because of the multi-world cosmology, although it could be used if I felt like it...).

This is all part of the "psience" behind Aedon, being a cosmos in which the big bang (the "birth" of God with the Cosmos as God's body and each atom containing a tiny sliver of God's conciousness) and evolution are "facts". In this Cosmos, a race believing itself to have been the spontaneous creation of a deity has simply been mislead by the deity they worship, a process taking centuries of lies and the gradual manipulation of history (in some drastic cases, evil deities have slaughtered entire adult populations and raised the infants of the race with their new "faith").

An alternate way of viewing it is in the Player's Handbook itself: That of a Cleric/Paladin gaining their power from a source of power rather than a individual being. In a system such as belief=power, the people's belief that a being has authority over an aspect of the cosmos allows that being to gradually gain that authority, eventually becoming the "face" of that power source and requiring more worship in order to retain and increase that control. If the being that is worshipped is no longer in existance (such as a deceased mortal), than this "face" grows out of the power source itself, shaped and molded by the perceptions of the worshippers.

Through out all this, however, lies the unanswered question: What does God want? What is God's plan?

This leads to the "god-killer" empire I described earlier in the thread; This empire's religion is known as the Four Names of God, being a belief that struggle, strife, hardship and pain are necessary requirements for the evolution of body and mind to continue forward. Without turmoil or conflict, progress halts and stagnation is the only assured result. To them, deities are "false gods", beings that mislead and corrupt the cosmos with their lies, deceit, and petty power-struggles. To them, Psionics are the ultimate expression of mortal potential, and here in lies the problem: by projecting their faith onto a deity, that deity is fed by the psionic-residue of the worshipper's mind. This makes deities leaches that must be purged from the "cosmic pool", as it were.

Granted, they are powerful leaches, but parasites none-the-less.

On another note ... I wonder how many of our homebrew divinity and religion systems reflect our own true feelings about divinity and religion?
I'm an atheist.
 
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