ForbidenMaster said:
?
Yet in 4e, HP is such that you could roll low enough on damage that you have effectively "missed" me.
Are you telling me that that hasnt been true in all editions of D&D?
I just flashed back to an argument about D&D I had back in 1985. It was about how unrealistic hps were. I was defending D&D, explaining the abstract hp idea straight out of the DMG, the whole luck/skill/endurance/divine favor thing, and how a 'hit' didn't have to be an actual physical wound to do hit point damage. So the guy (Dexter was his name, I recall) asks "So how do you tell a hit from a 'pseudo hit' then?" I said, if you need to know, just make a poison save.
So, I don't know if it's proveable that it's always been 'true' (unless you know a medium who can contact EGG), but I know it's a concept that's always been out there, and often debated and criticised for being too abstract and unrealistic.
4e might be a little more abstract, but it's certainly not inconsistent about it. Really, healing surges and inpiring words and such make a lot of sense, both from the idea of what hps have always modeled, and in creating a cinematic feel. I mean, it's so easy to picture an action hero in a movie doing what a 4e character does: downing a series of faceless mooks in rapid succession, then having a long, tough fight with a luitenant, displaying some impressive moves and taking some serious hurt (though being mostly recovered in the next scene), then getting his ass kicked by the big bad guy, for some inexplicable reason never pulling the moves that mowed down the mooks and beat down the luitenant, then, finally - inspired by a memory or encouraged by a sidekick or pissed of by the villain's soliloquy, suddenly coming back and aceing the big bad guy with some crazy move or stroke of luck.