buzz said:The core resolution specifically talks about intent; it's the first step in the process. The task rolls then determine if your intent is achieved. That's why LiR is so important; remove it and you're not resolving the stated intent, you're only determining if a specific task attempt succeeded.
The book also invokes (literally, it quotes) Vincent baker's "Say yes or roll the dice." It immediately follows up with "...a fundamental rule of Burning Wheel play: When there is conflict, roll the dice."
Hello, conflict resolution.
BW is pretty trad in a lot of ways, but this aspect alone makes it very different from D&D.
Except of course, that the actual example of Let it Ride in the book not only seemingly contradicts the intent and application of the rule, but is in fact straightforward task resolution.
The other problem is that a system like LiR doesn't actually work for conflict resolution, because every conflict as stakes and consequences geared to its nature, and LiR applies across multiple possible stakes. If I sneak around with LiR in one part of the woods, there might be a tasty deer, but in another, there might be monsters who want to eat me. LiR invokes environmental conditions in its example, not narrative-centric ones. "My PC versus the bushes in the pretend world" is about as far away from conflict resolution as you can get. The rhetoric attached to it doesn't matter.
As a task resolution mechanic it still doesn't work very well, but the rule at least cleaves very close to that style of gameplay. The goal of preventing social pressure from being a factor in determining how things happen is an interesting one, but Let it Ride's implementation isn't the best way to go about it.